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@@ -136,7 +136,7 @@ public class EnemyCreater : MonoBehaviour
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}
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await Task.Delay((int)(TimeInterval * 1000));
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}
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- List<int> randomPos = cfgCreateEnemy.Position.GetRange(cfgCreateEnemy.Count - num2, num2 * 2);
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+ List<int> randomPos = new(cfgCreateEnemy.Position);
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for (int i = 0; i < num2; i++)
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{
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int randId = Random.Range(0, randomPos.Count / 2 - 1);
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