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@@ -1503,8 +1503,7 @@ public class PlayerController : MoveCharacter
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aniCollider.Play("NotAttack", 1, 0);
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aniCollider.Play("NotAttack", 1, 0);
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break;
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break;
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case CharacterState.Summon:
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case CharacterState.Summon:
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- //rb.isKinematic = false;
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- rb.useGravity = false;
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+ rb.isKinematic = false;
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break;
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break;
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case CharacterState.Transfiguration:
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case CharacterState.Transfiguration:
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rb.isKinematic = false;
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rb.isKinematic = false;
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@@ -1581,8 +1580,7 @@ public class PlayerController : MoveCharacter
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aniCollider.Play("Summon", 0, 0);
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aniCollider.Play("Summon", 0, 0);
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ani.Play("summon", 0, 0);
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ani.Play("summon", 0, 0);
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velocity = Vector3.right * velocityAddition;
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velocity = Vector3.right * velocityAddition;
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- //rb.isKinematic = true;
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- rb.useGravity = true;
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+ rb.isKinematic = true;
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break;
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break;
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case CharacterState.Transfiguration:
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case CharacterState.Transfiguration:
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isTransfiguration = true;
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isTransfiguration = true;
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