|
@@ -837,6 +837,7 @@ public class PlayerController : MoveCharacter
|
|
|
aniCollider.Play("NotAttack", 1, 0);
|
|
aniCollider.Play("NotAttack", 1, 0);
|
|
|
break;
|
|
break;
|
|
|
case CharacterState.Summon:
|
|
case CharacterState.Summon:
|
|
|
|
|
+ rb.isKinematic = false;
|
|
|
break;
|
|
break;
|
|
|
case CharacterState.Rush:
|
|
case CharacterState.Rush:
|
|
|
velocity = Vector3.zero;
|
|
velocity = Vector3.zero;
|
|
@@ -900,6 +901,8 @@ public class PlayerController : MoveCharacter
|
|
|
aniCollider.Play("Summon", 0, 0);
|
|
aniCollider.Play("Summon", 0, 0);
|
|
|
ani.Play("summon", 0, 0);
|
|
ani.Play("summon", 0, 0);
|
|
|
summonTime = totalSummonTime;
|
|
summonTime = totalSummonTime;
|
|
|
|
|
+ velocity = Vector3.zero;
|
|
|
|
|
+ rb.isKinematic = true;
|
|
|
break;
|
|
break;
|
|
|
case CharacterState.Rush:
|
|
case CharacterState.Rush:
|
|
|
aniCollider.Play("Rush", 0, 0);
|
|
aniCollider.Play("Rush", 0, 0);
|