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@@ -83,11 +83,11 @@ public class ESpirits_Float : MonoBehaviour
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player2 = PlayersInput.instance[1];
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float dis1 = Vector2.Distance(player1.transform.position, transform.position);
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float dis2 = Vector2.Distance(player2.transform.position, transform.position);
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- if (!player1.isBaseBtnOut && !player1.isDie && (player2.isBaseBtnOut || player2.isDie || player2 == player1 || dis1 < dis2))
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+ if (!player1.isDie && (player2.isDie || player2 == player1 || dis1 < dis2))
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{
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target = player1.gameObject;
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}
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- else if (!player2.isBaseBtnOut && !player2.isDie && (player1.isBaseBtnOut || player1.isDie || dis2 <= dis1))
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+ else if (!player2.isDie && (player1.isDie || dis2 <= dis1))
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{
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target = player2.gameObject;
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}
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