@@ -52,9 +52,11 @@ public class SoldierBuff : MonoBehaviour
{
AttackInfo.ShotDown sd = ai.shotDown;
sd.landingDamage += damage;
+ ai.shotDown = sd;
break;
}
+ ac.attackMethod[i].attackInfo = ai;
@@ -140,6 +140,7 @@ public class SoldierLevelRecord : MonoBehaviour
sb.AddMarchAttack(seb[i].marchAttack);
sb.AddHP(seb[i].hp);
sb.AddArmor(seb[i].armor);
+ sb.AddShootDownDamage(seb[i].shootDownDamage);