SZAND\msx_2 1 жил өмнө
parent
commit
5459e9ea26

+ 4 - 4
ActionTowerDefense/Assets/Scripts/Tower.cs

@@ -78,10 +78,6 @@ public class Tower : Character
                 break;
                 break;
             case CharacterState.Die:
             case CharacterState.Die:
                 isDie = false;
                 isDie = false;
-                if (isLockSoul)
-                {
-                    GetComponentInChildren<LockSoul>().ReleaseAllSouls();
-                }
                 break;
                 break;
             default:
             default:
                 break;
                 break;
@@ -110,6 +106,10 @@ public class Tower : Character
                 }
                 }
                 break;
                 break;
             case CharacterState.Die:
             case CharacterState.Die:
+                if (isLockSoul)
+                {
+                    GetComponentInChildren<LockSoul>().ReleaseAllSouls();
+                }
                 ani.Play("die", 0, 0);
                 ani.Play("die", 0, 0);
                 aniCollider.Play("Die", 0, 0);
                 aniCollider.Play("Die", 0, 0);
                 isDie = true;
                 isDie = true;