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@@ -1076,10 +1076,11 @@ public class GameMapEditor : EditorWindow
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layer.buildingHp = buildingHp;
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layer.buildingHp = buildingHp;
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layer.isTowerWave = isTowerWave;
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layer.isTowerWave = isTowerWave;
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layer.spawnTimes = spawnTimes;
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layer.spawnTimes = spawnTimes;
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+ EditorUtility.SetDirty(asset);
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+ AssetDatabase.SaveAssets();
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}
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}
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// 标记资源为脏数据,以便保存更改
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// 标记资源为脏数据,以便保存更改
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- EditorUtility.SetDirty(asset);
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- AssetDatabase.SaveAssets();
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+
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// 显示其他图层信息(根据需求扩展)
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// 显示其他图层信息(根据需求扩展)
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//EditorGUILayout.LabelField("Other Properties:");
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//EditorGUILayout.LabelField("Other Properties:");
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//EditorGUILayout.LabelField($"Grid Size: {layer.gridSize}");
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//EditorGUILayout.LabelField($"Grid Size: {layer.gridSize}");
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