wgl 6 сар өмнө
parent
commit
55365d2c1b

+ 0 - 40
ActionTowerDefense/Assets/Scripts/Characters/MoveCharacter.cs

@@ -231,46 +231,6 @@ public class MoveCharacter : Character
             {
                 switch (ae)
                 {
-                    /*¿ØÖÆ*/
-                    //Ư¸¡
-                    case AttackEffect.FloatState:
-                        if (attributeStatus.resistances.Float == 1)
-                        {
-                            break;
-                        }
-                        attributeStatus.PriorityOrder(SpecialState.FloatState);
-                        break;
-                    //»÷·É
-                    case AttackEffect.BlowUp:
-                        if(attributeStatus.resistances.BlowUp == 1)
-                        {
-                            break;
-                        }
-                        if (rb.useGravity)
-                        {
-                            attributeStatus.PriorityOrder(SpecialState.BlownUp);
-                        }
-                        break;
-                    //»÷Âä
-                    case AttackEffect.ShotDown:
-                        if(attributeStatus.resistances.ShotDown == 1)
-                        {
-                            break;
-                        }
-                        if (!rb.useGravity)
-                        {
-                            attributeStatus.PriorityOrder(SpecialState.ShotDown);
-                        }
-                        break;
-                    //»÷ÔÎ
-                    case AttackEffect.Weak:
-                        if (attributeStatus.resistances.Weak == 1)
-                        {
-                            break;
-                        }
-                        attributeStatus.PriorityOrder(SpecialState.Weak);
-                        break;
-
                     /*·Ç¿ØÖÆ*/
                     //´©¼×
                     case AttackEffect.Armor: