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@@ -231,46 +231,6 @@ public class MoveCharacter : Character
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{
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{
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switch (ae)
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switch (ae)
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{
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{
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- /*¿ØÖÆ*/
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- //Ư¸¡
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- case AttackEffect.FloatState:
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- if (attributeStatus.resistances.Float == 1)
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- {
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- break;
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- }
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- attributeStatus.PriorityOrder(SpecialState.FloatState);
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- break;
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- //»÷·É
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- case AttackEffect.BlowUp:
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- if(attributeStatus.resistances.BlowUp == 1)
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- {
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- break;
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- }
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- if (rb.useGravity)
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- {
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- attributeStatus.PriorityOrder(SpecialState.BlownUp);
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- }
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- break;
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- //»÷Âä
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- case AttackEffect.ShotDown:
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- if(attributeStatus.resistances.ShotDown == 1)
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- {
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- break;
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- }
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- if (!rb.useGravity)
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- {
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- attributeStatus.PriorityOrder(SpecialState.ShotDown);
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- }
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- break;
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- //»÷ÔÎ
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- case AttackEffect.Weak:
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- if (attributeStatus.resistances.Weak == 1)
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- {
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- break;
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- }
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- attributeStatus.PriorityOrder(SpecialState.Weak);
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- break;
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-
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/*·Ç¿ØÖÆ*/
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/*·Ç¿ØÖÆ*/
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//´©¼×
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//´©¼×
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case AttackEffect.Armor:
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case AttackEffect.Armor:
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