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Revert "Reapply "胖子合成血量变化,与体型成正比""

This reverts commit 28c7c8cdfa9c8503bf93cc1d2a82af06dbee3390.
SZAND\msx_2 10 months ago
parent
commit
57f80fb62a

+ 1 - 2
ActionTowerDefense/Assets/Resources/Prefab/Conduct/Demonic_BigGiant.prefab

@@ -384,7 +384,6 @@ MonoBehaviour:
   trigGroundList: []
   myBaGuaTrigger: {fileID: 0}
   baGuaTrigger: []
-  notOnGiant: 0
 --- !u!1 &5440846222648032759
 GameObject:
   m_ObjectHideFlags: 0
@@ -446,7 +445,7 @@ MonoBehaviour:
   uiHp: {fileID: 478072938412589135}
   beHitTrigger: {fileID: 0}
   state: 0
-  totalHp: 4000
+  totalHp: 8000
   hp: 0
   isDie: 0
   isRevive: 0

+ 1 - 1
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -176,6 +176,7 @@ public class PlayerController : MoveCharacter
     //光球
     public GameObject photosphereObj;
     //攻击力
+    public float addAttack;                 //0-1的小数
     public GameObject attackEffect;
     //泰山压顶
     public GameObject mountain;
@@ -760,7 +761,6 @@ public class PlayerController : MoveCharacter
                             }
                         }
                         demonic.player = this;
-                        demonic.totalHp = (int)(TranSize(dienum) * demonic.totalHp);
                         demonic.Init();
                         int order = prefab.GetComponent<Demonic>().baseSortingOrder + demonicDic[demonic.id].Count;
                         demonic.SetSortingOrder(order);