Procházet zdrojové kódy

修复撞胖子碰撞问题

WGL před 4 měsíci
rodič
revize
5a88a338c2

+ 9 - 7
ActionTowerDefense/ProjectSettings/DynamicsManager.asset

@@ -3,7 +3,7 @@
 --- !u!55 &1
 PhysicsManager:
   m_ObjectHideFlags: 0
-  serializedVersion: 18
+  serializedVersion: 13
   m_Gravity: {x: 0, y: -9.81, z: 0}
   m_DefaultMaterial: {fileID: 0}
   m_BounceThreshold: 2
@@ -17,20 +17,22 @@ PhysicsManager:
   m_EnableAdaptiveForce: 0
   m_ClothInterCollisionDistance: 0.1
   m_ClothInterCollisionStiffness: 0.2
-  m_LayerCollisionMatrix: ffe7a1ffffe7a1ffffe7a1fffff7e1ffffe7a1ffffe7a1ff3fc0a0ff3fc0a0ff3fc0a0ff3fe0a0ff3fe0a0ff0090a0ff08a8a0ff3fb6e0ffff07a8ffffbfa0ff3f00a2ff000085ff000082ff004090ff000088ffffffe1ff0820a0ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
-  m_SimulationMode: 0
+  m_ContactsGeneration: 1
+  m_LayerCollisionMatrix: ffe721ffffe721ffffe721fffff761ffffe721ffffe721ff3fc000ff3fc000ff3fc000ff3fe000ff3fe000ff009000ff08a800ff3fb640ffff0728ffffbf20ff3f0002ff000005ff000002ff004010ff000008ff3fc080ff082000ff000020ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
+  m_AutoSimulation: 1
   m_AutoSyncTransforms: 0
   m_ReuseCollisionCallbacks: 1
-  m_InvokeCollisionCallbacks: 1
   m_ClothInterCollisionSettingsToggle: 0
   m_ClothGravity: {x: 0, y: -9.81, z: 0}
   m_ContactPairsMode: 0
   m_BroadphaseType: 0
+  m_WorldBounds:
+    m_Center: {x: 0, y: 0, z: 0}
+    m_Extent: {x: 250, y: 250, z: 250}
+  m_WorldSubdivisions: 8
   m_FrictionType: 0
   m_EnableEnhancedDeterminism: 0
+  m_EnableUnifiedHeightmaps: 1
   m_ImprovedPatchFriction: 0
   m_SolverType: 0
   m_DefaultMaxAngularSpeed: 50
-  m_ScratchBufferChunkCount: 4
-  m_CurrentBackendId: 4072204805
-  m_FastMotionThreshold: 3.4028235e+38