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@@ -93,6 +93,7 @@ public class Character : MonoBehaviour
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public GameObject statePre;
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private GameObject curStateObj;
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private TextMeshProUGUI stateText;
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+ private float pastWordTime;
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[Header("ËřťęËţ")]
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public LockSoul ls;
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@@ -156,6 +157,15 @@ public class Character : MonoBehaviour
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public virtual void OnState()
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{
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+ if (pastWordTime > 0)
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+ {
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+ pastWordTime -= Time.deltaTime;
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+ if (pastWordTime <= 0)
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+ {
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+ curStateObj.SetActive(false);
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+ pastWordTime = 0;
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+ }
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+ }
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}
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public virtual void ChangeState(CharacterState newState)
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@@ -194,7 +204,6 @@ public class Character : MonoBehaviour
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}
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}
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-
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uiHp.Show(hp, totalHp);
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if (hp <= 0)
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{
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@@ -210,7 +219,6 @@ public class Character : MonoBehaviour
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{
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return;
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}
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-
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}
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public virtual Vector3 GetMoveDir()
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@@ -263,10 +271,7 @@ public class Character : MonoBehaviour
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curStateObj = Instantiate(statePre, transform);
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stateText = curStateObj.GetComponentInChildren<TextMeshProUGUI>();
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}
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- if (curStateObj.activeSelf)
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- {
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- CancelInvoke();
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- }
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+ pastWordTime += 0.5f;
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switch (state)
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{
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case CharacterState.SpecialStatus_Float:
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@@ -286,11 +291,5 @@ public class Character : MonoBehaviour
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break;
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}
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curStateObj.SetActive(true);
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- Invoke("TextDisappear", 0.5f);
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- }
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-
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- private void TextDisappear()
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- {
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- curStateObj.SetActive(false);
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}
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}
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