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@@ -60,7 +60,7 @@ public class ESpirits_Assassin : MonoBehaviour
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case AssassinState.Rushing:
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case AssassinState.Rushing:
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if(enemy.state == CharacterState.FindPlayer)
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if(enemy.state == CharacterState.FindPlayer)
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{
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{
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- enemy.ChangeState(CharacterState.FindPlayer);
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+ enemy.ChangeState(CharacterState.ReadyToRush);
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}
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}
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break;
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break;
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default:
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default:
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