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添加白鹭测试关卡

DESKTOP-PG06IH1\Mr.AB 3 months ago
parent
commit
5bbb7a4d03

File diff suppressed because it is too large
+ 3 - 3
ActionTowerDefense/Assets/GameLevelEditor/maps.asset


+ 18 - 18
ActionTowerDefense/Assets/GameLevelEditor/tiles.asset

@@ -25,8 +25,8 @@ MonoBehaviour:
     hasOut: 0
     parameter:
       HP: 5000
-      Attack_summon: 1000
-      Attack_march: 1000
+      Attack_summon: 200
+      Attack_march: 200
       MinMoveSpeed: 0
       MaxMoveSpeed: 0
   - id: 2
@@ -148,7 +148,7 @@ MonoBehaviour:
     _aid: -1
     type: 2
     ch: 8
-    radius: {x: 1, y: 1}
+    radius: {x: 2, y: 2}
     index: -1
     hasOut: 0
     parameter:
@@ -158,37 +158,37 @@ MonoBehaviour:
       MinMoveSpeed: 2
       MaxMoveSpeed: 5
   - id: 10
-    name: "\u98DE\u8B66"
-    sprite: {fileID: 0}
+    name: 1013
+    sprite: {fileID: 21300000, guid: f57878f004901004e814080448606340, type: 3}
     color: {r: 1, g: 1, b: 1, a: 1}
     _aid: -1
     type: 2
-    ch: 0
+    ch: 9
     radius: {x: 2, y: 2}
     index: -1
     hasOut: 0
     parameter:
-      HP: 3000
+      HP: 160
       Attack_summon: 0
-      Attack_march: 100
-      MinMoveSpeed: 6
-      MaxMoveSpeed: 9
+      Attack_march: 60
+      MinMoveSpeed: 3
+      MaxMoveSpeed: 6
   - id: 11
-    name: 1013
-    sprite: {fileID: 21300000, guid: f57878f004901004e814080448606340, type: 3}
+    name: "\u767D\u9E6D"
+    sprite: {fileID: 21300000, guid: 7dc6bc23265efd8409e76dcdfb6dded5, type: 3}
     color: {r: 1, g: 1, b: 1, a: 1}
     _aid: -1
     type: 2
-    ch: 0
-    radius: {x: 1, y: 1}
+    ch: 10
+    radius: {x: 5, y: 5}
     index: -1
     hasOut: 0
     parameter:
-      HP: 3000
+      HP: 200
       Attack_summon: 0
-      Attack_march: 40
-      MinMoveSpeed: 2
-      MaxMoveSpeed: 5
+      Attack_march: 500
+      MinMoveSpeed: 1
+      MaxMoveSpeed: 7
   autoTiles: []
   nextTileId: 12
   nextAutoTileId: 1

+ 13 - 12
ActionTowerDefense/Assets/Resources/Prefab/Enemy/Enemy_1014.prefab

@@ -76,7 +76,7 @@ BoxCollider:
   m_Enabled: 1
   serializedVersion: 2
   m_Size: {x: 3.4691882, y: 6.0193615, z: 2}
-  m_Center: {x: 0.06276035, y: 1.2417183, z: 0}
+  m_Center: {x: 0.1, y: 0.35, z: 0}
 --- !u!114 &8924180071245218248
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -189,8 +189,8 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 2.458385, y: 4.916024, z: 2}
-  m_Center: {x: 1.4341125, y: 1.2948952, z: 0}
+  m_Size: {x: 2, y: 3.35, z: 2}
+  m_Center: {x: 1.04, y: 1.67, z: 0}
 --- !u!114 &9020361017135710302
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -432,7 +432,7 @@ Transform:
   m_GameObject: {fileID: 2234394376273647362}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalScale: {x: 0.8, y: 0.8, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 5769591908339262981}
@@ -626,8 +626,8 @@ BoxCollider:
   m_IsTrigger: 0
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 1.96, y: 3.1534104, z: 2}
-  m_Center: {x: 1.447715, y: 2.5587232, z: 0}
+  m_Size: {x: 1.86, y: 2.8, z: 2}
+  m_Center: {x: 1.16, y: 2.96, z: 0}
 --- !u!1 &2623922659733331491
 GameObject:
   m_ObjectHideFlags: 0
@@ -803,7 +803,7 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 2.33, y: 29.720766, z: 20}
+  m_Size: {x: 2.08, y: 29.720766, z: 20}
   m_Center: {x: 0.39999998, y: -12.158563, z: 0}
 --- !u!1 &5388987656270167698
 GameObject:
@@ -850,7 +850,7 @@ BoxCollider:
   m_Enabled: 1
   serializedVersion: 2
   m_Size: {x: 3.7420785, y: 4.365458, z: 20}
-  m_Center: {x: 1.4860762, y: 2.404001, z: 0}
+  m_Center: {x: 1.4860762, y: 1.4, z: 0}
 --- !u!114 &316813748882225178
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -1236,6 +1236,7 @@ MonoBehaviour:
   foot: {fileID: 8639832132450015562}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
+  spineEvent: {fileID: 0}
   extraRiseGravity: -28.8
   extraFallGravity: 0
   extraGroundGravity: -28.8
@@ -1294,9 +1295,9 @@ MonoBehaviour:
   type: -1
   searchState: 0
   attackRatio: 0
-  dropSoulMax: 5
-  dropSoulMin: 5
-  dropSoulAngle: 90
+  dropSoulMax: 2
+  dropSoulMin: 1
+  dropSoulAngle: 120
   canEscape: 0
   stopEscapeCD: 0
   escapeSpeed: 0
@@ -1424,7 +1425,7 @@ MonoBehaviour:
       attackValue: 0
       damage: 60
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 05000000
+      attackEffect: 
       floatState:
         time: 0
         upTime: {x: 0, y: 0}

+ 2 - 2
ActionTowerDefense/Assets/Resources/Prefab/Tower/Tower.prefab

@@ -24678,8 +24678,8 @@ BoxCollider:
   m_IsTrigger: 1
   m_Enabled: 1
   serializedVersion: 2
-  m_Size: {x: 1, y: 5, z: 20}
-  m_Center: {x: 0, y: 2.5, z: 0}
+  m_Size: {x: 1.36, y: 7.41, z: 20}
+  m_Center: {x: 0, y: 3.08, z: 0}
 --- !u!114 &6126647543596982066
 MonoBehaviour:
   m_ObjectHideFlags: 0

+ 20 - 20
ActionTowerDefense/Luban/.cache.meta

@@ -1,20 +1,20 @@
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-D:/桌面/工程文件/Unity/WORK/ActionTowerDefense/Assets/Gen/SingleDynamicEnemyConfig.cs,A81776F38E1090D076451986C1A62532,4895,1751443568364
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ActionTowerDefense/Luban/Config/Datas/出怪表.xlsx


BIN
ActionTowerDefense/Luban/Config/Datas/动态出怪表.xlsx


BIN
ActionTowerDefense/Luban/Config/Datas/怪物表.xlsx


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