WGL 5 месяцев назад
Родитель
Сommit
5c56631f55

+ 161 - 9
ActionTowerDefense/Assets/Resources/Prefab/Conduct/Demonic_BigGiant.prefab

@@ -108,17 +108,27 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
-    armor:
+      ControlOrder: 0
+    armorPiercing:
       rate: 0
     vulnerable:
       rate: 0
@@ -127,6 +137,7 @@ MonoBehaviour:
       rate: 0
     sustainedInjury:
       damage: 0
+    isDemSummon: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -144,6 +155,8 @@ GameObject:
   - component: {fileID: 6069085609270885073}
   - component: {fileID: 5217712517297835056}
   - component: {fileID: 3377671071202039733}
+  - component: {fileID: 4301865574317177265}
+  - component: {fileID: 3070135690023751297}
   m_Layer: 19
   m_Name: BeHitTrigger
   m_TagString: Untagged
@@ -194,6 +207,94 @@ MonoBehaviour:
   owner: {fileID: 0}
   attackerID: 0
   curX: 0
+--- !u!114 &4301865574317177265
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2460330936527559963}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 1d04dd6e35d71724689001e450625c39, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  curSpecialStates: -1
+  attributeTime: 0
+  floatingState: 0
+  hitState: 0
+  isFly: 0
+  decelerationRatioX: 2
+  decelerationRatioY: 15
+  haveVulnerable: 0
+  vulnerableTime: 0
+  resistances:
+    controlOrder: 0
+    Float: 0
+    BlowUp: 0
+    ShotDown: 0
+    Weak: 0
+    armor: 0
+--- !u!114 &3070135690023751297
+MonoBehaviour:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 2460330936527559963}
+  m_Enabled: 1
+  m_EditorHideFlags: 0
+  m_Script: {fileID: 11500000, guid: 38dc6c579f75e924697fbe3639d11c9f, type: 3}
+  m_Name: 
+  m_EditorClassIdentifier: 
+  freezeFrame: 0
+  isFreeze: 0
+  canFreeze: 0
+  curCharacterState: 0
+  attackInfoData:
+    attackValue: 0
+    damage: 0
+    attackDir: {x: 0, y: 0, z: 0}
+    attackEffect: 
+    floatState:
+      time: 0
+      upTime: {x: 0, y: 0}
+      backSpeed: {x: 0, y: 0}
+      rotateSpeed: {x: 0, y: 0}
+      height: {x: 0, y: 0}
+      ControlOrder: 0
+    blowUp:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
+    shotDown:
+      directionType: 0
+      dir: {x: 0, y: 0, z: 0}
+      force: 0
+      time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
+    weak:
+      time: 0
+      ControlOrder: 0
+    armorPiercing:
+      rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
+    changeDamage:
+      rate: 0
+    sustainedInjury:
+      damage: 0
+    isDemSummon: 0
+  attackFromData: {fileID: 0}
+  hitStunTime: 0
+  canHitStun: 0
 --- !u!1 &4480734502875862885
 GameObject:
   m_ObjectHideFlags: 0
@@ -511,8 +612,11 @@ MonoBehaviour:
   canNotChangeHurt: 0
   invincibleTime: 0
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
+  injuryNumTextSummon: {fileID: 0}
+  isBeHitBySummonAttack: 0
   showInjuryNum: 0
   canFly: 0
+  nowCanFly: 0
   statePre: {fileID: 0}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -521,6 +625,10 @@ MonoBehaviour:
   cookEffect: {fileID: 0}
   Attack_summonShootCanTransmit: 0
   debugAttackFrom: 0
+  injuryNumPos_summon: {x: 0, y: 1}
+  injuryNumRandom_summon: {x: 1, y: 1}
+  injuryNumPos_march: {x: 0, y: 1}
+  injuryNumRandom_march: {x: 2, y: 2}
   foot: {fileID: 5440846222604650418}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -557,6 +665,8 @@ MonoBehaviour:
   sustainedInjury_IntervalTime: 0
   sustainedInjury_damage: 0
   heavyDamage: 0
+  killer: {fileID: 0}
+  soldierType: 0
   player: {fileID: 0}
   playerID: 0
   id: 0
@@ -628,7 +738,6 @@ MonoBehaviour:
   attackInterval: 0
   curDamage: 0
   canHitFly: 1
-  armorPiercing: 0
   attackInfo:
     attackValue: 0
     damage: 0
@@ -640,17 +749,27 @@ MonoBehaviour:
       backSpeed: {x: 0, y: 0}
       rotateSpeed: {x: 0, y: 0}
       height: {x: 0, y: 0}
+      ControlOrder: 0
     blowUp:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     shotDown:
+      directionType: 0
       dir: {x: 0, y: 0, z: 0}
       force: 0
       time: 0
+      haveLandingDamage: 0
+      landingDamage: 0
+      ControlOrder: 0
     weak:
       time: 0
-    armor:
+      ControlOrder: 0
+    armorPiercing:
       rate: 0
     vulnerable:
       rate: 0
@@ -659,6 +778,7 @@ MonoBehaviour:
       rate: 0
     sustainedInjury:
       damage: 0
+    isDemSummon: 0
   addAttackEffect: {fileID: 0}
   skill: {fileID: 0}
   attackEffect: {fileID: 0}
@@ -676,7 +796,6 @@ MonoBehaviour:
   - id: 0
     attackName: "\u8D77\u624B\u5F0F\u6376\u5730"
     attackType: 0
-    attackEffect: {fileID: 0}
     attackInfo:
       attackValue: 0
       damage: 50
@@ -688,17 +807,27 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       weak:
         time: 0
-      armor:
+        ControlOrder: 0
+      armorPiercing:
         rate: 0
       vulnerable:
         rate: 0
@@ -707,6 +836,7 @@ MonoBehaviour:
         rate: 0
       sustainedInjury:
         damage: 0
+      isDemSummon: 0
     attackTrigger: {fileID: 7729941002223262554}
     attackDistance: 0
     maxAttackDis: 0
@@ -726,7 +856,6 @@ MonoBehaviour:
   - id: 1
     attackName: "\u884C\u519B\u5F0F\u6376\u5730"
     attackType: 0
-    attackEffect: {fileID: 0}
     attackInfo:
       attackValue: 0
       damage: 50
@@ -738,17 +867,27 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       weak:
         time: 0
-      armor:
+        ControlOrder: 0
+      armorPiercing:
         rate: 0
       vulnerable:
         rate: 0
@@ -757,6 +896,7 @@ MonoBehaviour:
         rate: 0
       sustainedInjury:
         damage: 0
+      isDemSummon: 0
     attackTrigger: {fileID: 7729941002223262554}
     attackDistance: 0
     maxAttackDis: 0
@@ -777,7 +917,6 @@ MonoBehaviour:
     id: 0
     attackName: 
     attackType: 0
-    attackEffect: {fileID: 0}
     attackInfo:
       attackValue: 0
       damage: 0
@@ -789,17 +928,27 @@ MonoBehaviour:
         backSpeed: {x: 0, y: 0}
         rotateSpeed: {x: 0, y: 0}
         height: {x: 0, y: 0}
+        ControlOrder: 0
       blowUp:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       shotDown:
+        directionType: 0
         dir: {x: 0, y: 0, z: 0}
         force: 0
         time: 0
+        haveLandingDamage: 0
+        landingDamage: 0
+        ControlOrder: 0
       weak:
         time: 0
-      armor:
+        ControlOrder: 0
+      armorPiercing:
         rate: 0
       vulnerable:
         rate: 0
@@ -808,6 +957,7 @@ MonoBehaviour:
         rate: 0
       sustainedInjury:
         damage: 0
+      isDemSummon: 0
     attackTrigger: {fileID: 0}
     attackDistance: 0
     maxAttackDis: 0
@@ -1066,6 +1216,8 @@ MeshRenderer:
   m_Materials:
   - {fileID: 2100000, guid: 466a6130b6c56614caef9c2f5961b3a8, type: 2}
   - {fileID: 2100000, guid: dc7a2704fc39fb24997c9f6279033f5c, type: 2}
+  - {fileID: 2100000, guid: 466a6130b6c56614caef9c2f5961b3a8, type: 2}
+  - {fileID: 2100000, guid: dc7a2704fc39fb24997c9f6279033f5c, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0