Sfoglia il codice sorgente

风车手里剑忍者调整

1243896040 5 giorni fa
parent
commit
5e3da121c4

+ 4 - 4
ActionTowerDefense/Assets/Resources/Prefab/ESpirits/ESpirits_Pinja.prefab

@@ -170,7 +170,7 @@ Rigidbody:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2437299196472462361}
   serializedVersion: 2
-  m_Mass: 7
+  m_Mass: 5
   m_Drag: 0.1
   m_AngularDrag: 0.05
   m_UseGravity: 1
@@ -257,7 +257,7 @@ MonoBehaviour:
       sustainedInjury:
         damage: 0
     attackTrigger: {fileID: 4347565098670608659}
-    needToChange: 0
+    needToChange: 1
     attackDistance: 15
     maxAttackDis: 15
     minAttackDis: 10
@@ -512,7 +512,7 @@ MonoBehaviour:
   backDuration: {x: 1, y: 1.2}
   stopDuration: 2
   maxFlytime: {x: 3.5, y: 3.7}
-  runSpeedRate: 3
+  runSpeedRate: 1
   moveDir: {x: 0, y: 0, z: 0}
 --- !u!1 &2437299196663985757
 GameObject:
@@ -955,7 +955,7 @@ Transform:
   m_GameObject: {fileID: 7669620205589286043}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
   m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: -0.36, y: 0.36, z: 1}
+  m_LocalScale: {x: -0.55, y: 0.55, z: 1}
   m_ConstrainProportionsScale: 0
   m_Children: []
   m_Father: {fileID: 2730232521377132808}

+ 1 - 1
ActionTowerDefense/Assets/Resources/Spine/ESpirits_Ninja/ESpirits_Ninja_Controller.controller

@@ -1072,7 +1072,7 @@ AnimatorState:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_Name: walk
-  m_Speed: 1
+  m_Speed: 1.3
   m_CycleOffset: 0
   m_Transitions: []
   m_StateMachineBehaviours: []

+ 2 - 2
ActionTowerDefense/GenerateDatas/json/cfgenemy.json

@@ -356,8 +356,8 @@
     "AttackMarch": [
       10
     ],
-    "MinMoveSpeed": 6,
-    "MaxMoveSpeed": 8
+    "MinMoveSpeed": 15,
+    "MaxMoveSpeed": 15
   },
   {
     "Name": "刺客",

BIN
ActionTowerDefense/Luban/Config/Datas/怪物表.xlsx