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@@ -298,30 +298,24 @@ public class CameraController : MonoBehaviour
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Vector3 CameraTargetMove(PlayerController player)
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{
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Vector3 skewPos;
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- if (player.bodyTrans.localScale.x > 0)
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+ if (isSplit)
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{
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- if (isSplit)
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+ if (player.bodyTrans.localScale.x > 0)
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{
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- skewPos = player.transform.position + new Vector3(-offsetX/2, offsetY, offsetZ);
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+ skewPos = player.transform.position + new Vector3(-offsetX / 2, offsetY, offsetZ);
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+
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}
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else
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{
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- skewPos = player.transform.position + new Vector3(-offsetX, offsetY, offsetZ);
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- }
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+ skewPos = player.transform.position + new Vector3(offsetX / 2, offsetY, offsetZ);
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+ }
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}
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else
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{
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- if (isSplit)
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- {
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- skewPos = player.transform.position + new Vector3(offsetX / 2, offsetY, offsetZ);
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- }
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- else
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- {
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- skewPos = player.transform.position + new Vector3(offsetX, offsetY, offsetZ);
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- }
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-
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+ skewPos = player.transform.position + new Vector3(0, offsetY, offsetZ);
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}
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+
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//skewPos = player.transform.position + new Vector3(0, offsetY, offsetZ);
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return skewPos;
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}
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