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@@ -105,16 +105,6 @@ public class EnemyTower : Character
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case CharacterState.Attack:
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case CharacterState.Attack:
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attackController.attackTime = totalAttack_marchTime;
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attackController.attackTime = totalAttack_marchTime;
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attackTarget = targetCharacter;
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attackTarget = targetCharacter;
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- if ((attackTarget.transform.position - transform.position).x > 0
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- && bodyTrans.localScale.x > 0)
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- {
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- Turn();
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- }
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- else if ((attackTarget.transform.position - transform.position).x < 0
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- && bodyTrans.localScale.x < 0)
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- {
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- Turn();
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- }
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Attack_March();
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Attack_March();
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break;
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break;
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case CharacterState.Die:
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case CharacterState.Die:
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