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@@ -7,6 +7,7 @@ public class FanFlyingSwords : MonoBehaviour
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public GameObject sword;
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public PlayerController owner;
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public float angleRange;
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+ public float arrivalAngle;
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public int swordsNum;
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[Header("É˺¦")]public int damage;
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// Start is called before the first frame update
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@@ -20,11 +21,11 @@ public class FanFlyingSwords : MonoBehaviour
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Vector3 dir = Vector3.zero;
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if(owner.bodyTrans.localScale.x > 0)
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{
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- angle = 180 - angleRange/2 + i * angleInterval;
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+ angle = 180 - arrivalAngle - angleRange/2 + i * angleInterval;
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}
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else
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{
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- angle = -angleRange / 2 + i * angleInterval;
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+ angle = arrivalAngle -angleRange / 2 + i * angleInterval;
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}
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angle = angle / 180 * Mathf.PI;
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