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基地上天了

SZAND\msx_2 1 년 전
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61dffbec55

+ 60 - 0
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+ 7 - 4
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -574,11 +574,14 @@ public class PlayerController : MoveCharacter
         }
         if (btnSouthPress)
         {
-            if (isTransfiguration && !canTranSummon)
+            if (!isBaseBtnOut)
             {
-                return true;
+                if (isTransfiguration && !canTranSummon)
+                {
+                    return true;
+                }
+                Summon(1);
             }
-            Summon(1);
             return true;
         }
         if (btnEastPress)
@@ -611,7 +614,7 @@ public class PlayerController : MoveCharacter
         {
             if (!isTransfiguration)
             {
-                if(spirits.currentSpirit != Spirits.SpiritType.None)
+                if (spirits.currentSpirit != Spirits.SpiritType.None)
                 {
                     switch (playerId)
                     {

+ 0 - 4
ActionTowerDefense/Assets/Scripts/Spirits/Base_Spirits/Base_Spirits.cs

@@ -47,7 +47,6 @@ public class Base_Spirits : MonoBehaviour
                 default:
                     break;
             }
-            pc.isBaseBtnOut = true;
             buttons.SetActive(true);
         }
     }
@@ -63,7 +62,6 @@ public class Base_Spirits : MonoBehaviour
     {
         if (other.gameObject.layer == 6)
         {
-            pc.isBaseBtnOut = false;
             buttons.SetActive(false);
             aa = 0;
             XHoldEffect(aa);
@@ -113,12 +111,10 @@ public class Base_Spirits : MonoBehaviour
                                 break;
                         }
                     }
-                    pc.isBaseBtnOut = false;
                 }
                 else
                 {
                     Corpse.isLackCorpse = true;
-                    pc.isBaseBtnOut = false;
                 }
             }
         }

+ 25 - 0
ActionTowerDefense/Assets/Scripts/Spirits/Base_Spirits/CannotBeLocked.cs

@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class CannotBeLocked : MonoBehaviour
+{
+
+    private void OnTriggerEnter(Collider other)
+    {
+        if (other.gameObject.layer == 6)
+        {
+            PlayerController pc = other.GetComponentInParent<PlayerController>();
+            pc.isBaseBtnOut = true;
+        }
+    }
+
+    private void OnTriggerExit(Collider other)
+    {
+        if (other.gameObject.layer == 6)
+        {
+            PlayerController pc = other.GetComponentInParent<PlayerController>();
+            pc.isBaseBtnOut = false;
+        }
+    }
+}

+ 11 - 0
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