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Revert "出怪调整,士兵攻击调整"

This reverts commit 054e28cf47a9c07661156f36e9f5d25e595b581d.
DESKTOP-27RMV90\A il y a 4 mois
Parent
commit
6225bef3a7

+ 48 - 16
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

@@ -685,7 +685,6 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   canBreakWall: 0
-  wallBrealNum: 10
   isShoot: 1
   type: 0
   owner: {fileID: 0}
@@ -1201,13 +1200,6 @@ MonoBehaviour:
   totalDieKeepTime: 0.10000001
   totalAttack_summonTime: 0.7666667
   totalAttack_marchTime: 1.3000001
-  showInjuryNum: 0
-  injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
-  injuryNumTextSummon: {fileID: 6467251191553420251, guid: 71b4c570c9e403d429846b71878a20c4, type: 3}
-  injuryNumPos_summon: {x: 0, y: 1}
-  injuryNumRandom_summon: {x: 1, y: 1}
-  injuryNumPos_march: {x: 0, y: 1}
-  injuryNumRandom_march: {x: 2, y: 2}
   dieKeepTime: 0
   beHitDistance: 0.1
   attackDis: 0
@@ -1216,14 +1208,17 @@ MonoBehaviour:
   state: 0
   totalHp: 100
   hp: 0
-  canFly: 1
-  nowCanFly: 0
-  canNotAddForce: 0
-  canNotChangeHurt: 0
   isDie: 0
   isRevive: 0
+  canNotAddForce: 0
+  canNotChangeHurt: 0
   invincibleTime: 0
+  injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
+  injuryNumTextSummon: {fileID: 6467251191553420251, guid: 71b4c570c9e403d429846b71878a20c4, type: 3}
   isBeHitBySummonAttack: 0
+  showInjuryNum: 0
+  canFly: 1
+  nowCanFly: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -1232,7 +1227,10 @@ MonoBehaviour:
   cookEffect: {fileID: 0}
   Attack_summonShootCanTransmit: 0
   debugAttackFrom: 0
-  hitResistance: 0
+  injuryNumPos_summon: {x: 0, y: 1}
+  injuryNumRandom_summon: {x: 1, y: 1}
+  injuryNumPos_march: {x: 0, y: 1}
+  injuryNumRandom_march: {x: 2, y: 2}
   foot: {fileID: 8639832132450015562}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -1241,6 +1239,7 @@ MonoBehaviour:
   extraGroundGravity: -28.8
   velocityAddition: 0
   platformY: 0
+  hitResistance: 0
   matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
@@ -1274,6 +1273,7 @@ MonoBehaviour:
   heavyDamage: 0
   killer: {fileID: 0}
   searchState: 0
+  attackTrigger: {fileID: 5755692021491134919}
   soldierType: 1
   player: {fileID: 0}
   playerID: 0
@@ -1321,7 +1321,39 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 565fb65a48a8ef648b3096d46e15efd9, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  attackKeys: []
+  attackKeys:
+  - aniName: attack_march
+    keys:
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 0.23333335
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 0.3
+  - aniName: attack_summon
+    keys:
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 0.03
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 0.1
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: 
+      startKeyTime: 0.16
+      endType: 0
+      endKeyName: 
+      endKeyTime: 0.23
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: 
+      startKeyTime: 0.3
+      endType: 0
+      endKeyName: 
+      endKeyTime: 0.36
   keyTimes: []
   attackTime: 0
   attackKeyCount: 0
@@ -1395,7 +1427,7 @@ MonoBehaviour:
     attackType: 1
     attackInfo:
       attackValue: 5
-      damage: 15
+      damage: 80
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 04000000
       floatState:
@@ -1458,7 +1490,7 @@ MonoBehaviour:
     attackType: 1
     attackInfo:
       attackValue: 0
-      damage: 5
+      damage: 60
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 04000000
       floatState:

+ 19 - 1
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Giant.prefab

@@ -707,7 +707,25 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 565fb65a48a8ef648b3096d46e15efd9, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  attackKeys: []
+  attackKeys:
+  - aniName: attack_march
+    keys:
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 1.4000001
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 1.6000001
+  - aniName: attack_summon
+    keys:
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 0
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 0.26666668
   keyTimes: []
   attackTime: 0
   attackKeyCount: 0

+ 71 - 17
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Sword.prefab

@@ -191,13 +191,6 @@ MonoBehaviour:
   totalDieKeepTime: 0.20000002
   totalAttack_summonTime: 1.5000001
   totalAttack_marchTime: 1
-  showInjuryNum: 0
-  injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
-  injuryNumTextSummon: {fileID: 6467251191553420251, guid: 71b4c570c9e403d429846b71878a20c4, type: 3}
-  injuryNumPos_summon: {x: 0, y: 1}
-  injuryNumRandom_summon: {x: 1, y: 1}
-  injuryNumPos_march: {x: 0, y: 1}
-  injuryNumRandom_march: {x: 2, y: 2}
   dieKeepTime: 0
   beHitDistance: 0.1
   attackDis: 0
@@ -206,14 +199,17 @@ MonoBehaviour:
   state: 0
   totalHp: 500
   hp: 0
-  canFly: 0
-  nowCanFly: 0
-  canNotAddForce: 0
-  canNotChangeHurt: 0
   isDie: 0
   isRevive: 0
+  canNotAddForce: 0
+  canNotChangeHurt: 0
   invincibleTime: 0
+  injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
+  injuryNumTextSummon: {fileID: 6467251191553420251, guid: 71b4c570c9e403d429846b71878a20c4, type: 3}
   isBeHitBySummonAttack: 0
+  showInjuryNum: 0
+  canFly: 0
+  nowCanFly: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -222,7 +218,10 @@ MonoBehaviour:
   cookEffect: {fileID: 0}
   Attack_summonShootCanTransmit: 0
   debugAttackFrom: 0
-  hitResistance: 0
+  injuryNumPos_summon: {x: 0, y: 1}
+  injuryNumRandom_summon: {x: 1, y: 1}
+  injuryNumPos_march: {x: 0, y: 1}
+  injuryNumRandom_march: {x: 2, y: 2}
   foot: {fileID: 2437299196663985756}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -231,6 +230,7 @@ MonoBehaviour:
   extraGroundGravity: -28.8
   velocityAddition: 0
   platformY: 0
+  hitResistance: 0
   matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
@@ -264,6 +264,8 @@ MonoBehaviour:
   heavyDamage: 0
   killer: {fileID: 0}
   searchState: 0
+  soulCollector: {fileID: 0}
+  attackTrigger: {fileID: 3063112574554332383}
   soldierType: 0
   player: {fileID: 0}
   playerID: 0
@@ -311,7 +313,61 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 565fb65a48a8ef648b3096d46e15efd9, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  attackKeys: []
+  attackKeys:
+  - aniName: attack_march
+    keys:
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 0.3
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 0.40000004
+  - aniName: attack_summon
+    keys:
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 0.43333337
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 0.53333336
+  - aniName: attack_summon2
+    keys:
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 0.4666667
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 0.6
+  - aniName: attack_summon02
+    keys:
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 0.20000002
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 0.33333334
+  - aniName: attack_summon03
+    keys:
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 0.20000002
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 0.33333334
+  - aniName: attack_summon05
+    keys:
+    - attackMethod: 0
+      attackType: 0
+      startKeyName: attack_on
+      startKeyTime: 0.10000001
+      endType: 1
+      endKeyName: attack_off
+      endKeyTime: 0.33333334
   keyTimes: []
   attackTime: 0
   attackKeyCount: 0
@@ -382,7 +438,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 25
-      damage: 10
+      damage: 50
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 02000000
       floatState:
@@ -442,7 +498,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 0
-      damage: 5
+      damage: 60
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
       floatState:
@@ -692,7 +748,6 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   canBreakWall: 0
-  wallBrealNum: 10
   isShoot: 0
   type: 1
   owner: {fileID: 0}
@@ -1005,7 +1060,6 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   canBreakWall: 0
-  wallBrealNum: 10
   isShoot: 0
   type: 0
   owner: {fileID: 0}

+ 20 - 20
ActionTowerDefense/Luban/.cache.meta

@@ -1,20 +1,20 @@
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