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@@ -699,11 +699,11 @@ public class PlayerController : MoveCharacter
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}
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if (!isReadyConduct && nowConductButton != -1)
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{
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- if(conductTime >= canConductTime[nowConductButton] * timeSlowingMultiplier)
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+ if(conductTime >= totalCacheSummonTime + canConductTime[nowConductButton] * timeSlowingMultiplier)
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{
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isReadyConduct = true;
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}
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- else if(conductTime >= (canConductTime[nowConductButton] - readyTipFxTime) * timeSlowingMultiplier && conductTime >= totalCacheSummonTime)
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+ else if(conductTime >= totalCacheSummonTime + (canConductTime[nowConductButton] - readyTipFxTime) * timeSlowingMultiplier)
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{
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ParticleSystem ps = conductReadyTip.starFx.GetComponent<ParticleSystem>();
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var main = ps.main;
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