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@@ -198,6 +198,11 @@ public class Spirits_Invisible : MonoBehaviour
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boomSpeed = minSpeed;
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PlayerController playerController = PlayersInput.instance[demonic.playerID];
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+ if (playerController.isBaseBtnOut)
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+ {
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+ targetPos = new Vector3(playerController.transform.position.x, 1, 0);
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+ break;
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+ }
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if (playerController.transform.GetChild(0).localScale.x < 0)
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{
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targetPos =
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