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@@ -136,7 +136,7 @@ public class Enemy : MoveCharacter
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{
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base.Init();
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moveSpeed = Random.Range(minMoveSpeed, maxMoveSpeed);
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-
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+ spinee.transform.rotation = Quaternion.identity;
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ChangeSearchState(SearchState.NoTarget);
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attributeStatus.curSpecialStates = SpecialState.Null;
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attributeStatus.attributeTime = 0;
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