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@@ -138,7 +138,8 @@ public class WavePowerSkill : MonoBehaviour
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private void OnTriggerEnter(Collider other)
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{
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- if (other.gameObject.layer == 8)
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+ BeHitTrigger beHitTrigger = other.GetComponent<BeHitTrigger>();
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+ if (beHitTrigger && beHitTrigger.owner.tag == "Enemy")
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{
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Enemy ene = other.GetComponentInParent<Enemy>();
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switch (curMode)
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@@ -165,7 +166,8 @@ public class WavePowerSkill : MonoBehaviour
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private void OnTriggerExit(Collider other)
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{
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- if (other.gameObject.layer == 8)
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+ BeHitTrigger beHitTrigger = other.GetComponent<BeHitTrigger>();
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+ if (beHitTrigger && beHitTrigger.owner.tag == "Enemy")
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{
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Enemy ene = other.GetComponentInParent<Enemy>();
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targetEnes.Remove(ene);
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