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|
|
- upTime: {x: 0, y: 0}
|
|
|
|
|
- backSpeed: {x: 0, y: 0}
|
|
|
|
|
- rotateSpeed: {x: 0, y: 0}
|
|
|
|
|
- height: {x: 0, y: 0}
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- blowUp:
|
|
|
|
|
- directionType: 0
|
|
|
|
|
- dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- force: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- haveLandingDamage: 0
|
|
|
|
|
- landingDamage: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- shotDown:
|
|
|
|
|
- directionType: 0
|
|
|
|
|
- dir: {x: 0, y: 0, z: 0}
|
|
|
|
|
- force: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- haveLandingDamage: 0
|
|
|
|
|
- landingDamage: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- weak:
|
|
|
|
|
- time: 0
|
|
|
|
|
- ControlOrder: 0
|
|
|
|
|
- armorPiercing:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- vulnerable:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- time: 0
|
|
|
|
|
- changeDamage:
|
|
|
|
|
- rate: 0
|
|
|
|
|
- sustainedInjury:
|
|
|
|
|
- damage: 0
|
|
|
|
|
- isDemSummon: 0
|
|
|
|
|
- force: {x: 0, y: 0, z: 0}
|
|
|
|
|
- changeHurt: 0
|
|
|
|
|
- repelValue: 0
|
|
|
|
|
- offsetY: 1
|
|
|
|
|
- hitRate: 1
|
|
|
|
|
|
|
+ attackDistance: 40
|
|
|
|
|
+ appearTime: 0.005
|
|
|
|
|
+ outTime: 0.5
|
|
|
|
|
+ stayTime: 3
|
|
|
|
|
+ backTime: 1.5
|
|
|
|
|
+ disappearTime: 0.2
|