@@ -85,6 +85,10 @@ public class DashEffect : MonoBehaviour
{
return;
}
+ if(character == null)
+ {
+ return;
+ }
character.BeHit(attackInfo.damage,attackInfo.force * attackInfo.attackDir * offset,
attackInfo.changeHurt,attackInfo.repelValue);
GameObject effect = Instantiate(rushEffect);