Browse Source

寻找召唤的写法

SZAND\msx_2 1 year ago
parent
commit
6eb1c61176

+ 20 - 0
ActionTowerDefense/Assets/Resources/Actions/Player.inputactions

@@ -67,6 +67,15 @@
                     "processors": "",
                     "processors": "",
                     "interactions": "",
                     "interactions": "",
                     "initialStateCheck": false
                     "initialStateCheck": false
+                },
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@@ -267,6 +276,17 @@
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                     "action": "Summon2",
                     "isComposite": false,
                     "isComposite": false,
                     "isPartOfComposite": false
                     "isPartOfComposite": false
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+                    "id": "349ac227-416d-4645-801f-5ff0566a4abd",
+                    "path": "<Keyboard>/p",
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+                    "isPartOfComposite": false
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+ 14 - 0
ActionTowerDefense/Assets/Resources/Prefab/Player.prefab

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   m_GameObject: {fileID: 519420028}
   m_GameObject: {fileID: 519420028}
-  m_Enabled: 0
+  m_Enabled: 1
   m_EditorHideFlags: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 584ea0f557c97344f9b229261554243d, type: 3}
   m_Script: {fileID: 11500000, guid: 584ea0f557c97344f9b229261554243d, type: 3}
   m_Name: 
   m_Name: 
   m_EditorClassIdentifier: 
   m_EditorClassIdentifier: 
-  player: {fileID: 0}
   offsetX: 6
   offsetX: 6
   offsetY: 3
   offsetY: 3
   offsetZ: -16
   offsetZ: -16
@@ -639,12 +638,11 @@ MonoBehaviour:
   m_PrefabInstance: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 519420028}
   m_GameObject: {fileID: 519420028}
-  m_Enabled: 1
+  m_Enabled: 0
   m_EditorHideFlags: 0
   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 01b7616677d36984185e7836d04c5b0b, type: 3}
   m_Script: {fileID: 11500000, guid: 01b7616677d36984185e7836d04c5b0b, type: 3}
   m_Name: 
   m_Name: 
   m_EditorClassIdentifier: 
   m_EditorClassIdentifier: 
-  floatSpirit: {fileID: 1957632214}
   currentSpirit: 1
   currentSpirit: 1
 --- !u!1 &585662580
 --- !u!1 &585662580
 GameObject:
 GameObject:
@@ -1125,7 +1123,6 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: e4ee37ae96a7315419ecbfe1bb3c43e9, type: 3}
   m_Script: {fileID: 11500000, guid: e4ee37ae96a7315419ecbfe1bb3c43e9, type: 3}
   m_Name: 
   m_Name: 
   m_EditorClassIdentifier: 
   m_EditorClassIdentifier: 
-  floatTime: 8
 --- !u!65 &1957632216
 --- !u!65 &1957632216
 BoxCollider:
 BoxCollider:
   m_ObjectHideFlags: 0
   m_ObjectHideFlags: 0

+ 2 - 0
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -311,6 +311,8 @@ public class PlayerController : MoveCharacter
     {
     {
         isClickBtnEast = true;
         isClickBtnEast = true;
     }
     }
+    void OnSummonFloat() { 
+    }
     public void Jump()
     public void Jump()
     {
     {
         SetUpSpeed(jumpSpeed);
         SetUpSpeed(jumpSpeed);

+ 19 - 4
ActionTowerDefense/Assets/Scripts/Spirits/Spirits.cs

@@ -12,20 +12,35 @@ public class Spirits : MonoBehaviour
         Invisible = 3,  //ÒþÉí
         Invisible = 3,  //ÒþÉí
     }
     }
 
 
-    public GameObject floatSpirit;
+    private GameObject floatSpirit;
     public int currentSpirit = 1;
     public int currentSpirit = 1;
 
 
+
     public void SummonSpirit()
     public void SummonSpirit()
     {
     {
-        float z = floatSpirit.transform.position.z;
-        floatSpirit.transform.position = new Vector3(transform.position.x, transform.position.y, z);
-        floatSpirit.SetActive(!floatSpirit.activeSelf);
+        print(floatSpirit);
+        if (floatSpirit == null)
+        {
+            floatSpirit = GameObject.Find("Capsule").gameObject;
+            print(floatSpirit);
+        }
+        if (floatSpirit.activeSelf)
+        {
+            floatSpirit.SetActive(false);
+        }
+        else
+        {
+            float z = floatSpirit.transform.position.z;
+            floatSpirit.transform.position = new Vector3(transform.position.x, transform.position.y, z);
+            floatSpirit.SetActive(true);
+        }
     }
     }
 
 
     private void Update()
     private void Update()
     {
     {
         if (Input.GetKeyDown(KeyCode.P))
         if (Input.GetKeyDown(KeyCode.P))
         {
         {
+            print(1);
             SummonSpirit();
             SummonSpirit();
         }
         }
     }
     }