@@ -520,6 +520,7 @@ public class EnemyCreater : MonoBehaviour
bossDic.Add(cfgEnemy.Name, new List<Boss>());
}
bossDic[cfgEnemy.Name].Add(boss);
+ boss.totalHp = (int)(cfgEnemy.HP * HPRatio);
boss.hp = boss.totalHp;
boss.Init();
break;
@@ -388,7 +388,7 @@
0,
0
],
- "HP": 0,
+ "HP": 3000,
"AttackSummon": 0,
"AttackMarch": [],
"MinMoveSpeed": 0,