SZAND\msx_2 1 жил өмнө
parent
commit
70c204dee9

+ 7 - 0
ActionTowerDefense/Assets/Resources/Prefab/Demonic_Arrow.prefab

@@ -959,6 +959,8 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: c1bedfb340186164dbac1499b49b879e, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  cookNum: 3
+  cooks: []
   mecanim: {fileID: 3354085511906294621}
   meshRenderer: {fileID: 0}
   ani: {fileID: 5978259926173120695}
@@ -1020,6 +1022,7 @@ MonoBehaviour:
   rope: {fileID: 0}
   hasHpUp: 0
   beLarger: 0
+  canMove: 1
   foot: {fileID: 8639832132450015562}
   extraRiseGravity: -28.8
   extraFallGravity: -14.4
@@ -1040,13 +1043,17 @@ MonoBehaviour:
   maxRotateSpeed: 20
   minRotateSpeed: 5
   floatTime: 20
+  floatState: 0
   outlineMats:
   - {fileID: 2100000, guid: b634d447d9a02a14abc964532eedfc35, type: 2}
   id: 0
   costMp: 40
+  totalSummonTime: 0.5
   searchState: 0
   attackDistance: 10
   canFly: 1
+  flyHeight: 0
+  flyUpSpeed: 10
   sortingOrder: 2000
   playerID: 0
   hasEffect: 0

+ 3 - 0
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Giant.prefab

@@ -426,6 +426,8 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 7475a7d33f657b146a4994b1e02710ad, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  cookNum: 10
+  cooks: []
   mecanim: {fileID: 7573527827155227431}
   meshRenderer: {fileID: 0}
   ani: {fileID: 3333436509305836838}
@@ -530,6 +532,7 @@ MonoBehaviour:
   haveDownRush: 0
   downRushTime: 0
   finishRushTime: 0
+  isBack: 0
 --- !u!54 &5440846222648032765
 Rigidbody:
   m_ObjectHideFlags: 0

+ 3 - 0
ActionTowerDefense/Assets/Resources/Prefab/Enemy_Sword.prefab

@@ -221,6 +221,8 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 7475a7d33f657b146a4994b1e02710ad, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
+  cookNum: 6
+  cooks: []
   mecanim: {fileID: 5617185463097218335}
   meshRenderer: {fileID: 0}
   ani: {fileID: 6496896669866891404}
@@ -325,6 +327,7 @@ MonoBehaviour:
   haveDownRush: 0
   downRushTime: 0
   finishRushTime: 0
+  isBack: 0
 --- !u!54 &2437299196472462355
 Rigidbody:
   m_ObjectHideFlags: 0