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@@ -108,53 +108,70 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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curSpecialStates: -1
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- attackInfo:
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- attackValue: 0
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- damage: 0
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- attackDir: {x: 0, y: 0, z: 0}
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- effect: {fileID: 0}
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- attackEffect:
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- attackMethod_Type: 0
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- floatState:
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- time: 0
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- upTime: {x: 0, y: 0}
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- backSpeed: {x: 0, y: 0}
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- rotateSpeed: {x: 0, y: 0}
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- height: {x: 0, y: 0}
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- ControlOrder: 0
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- blowUp:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamageRate: 0
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- ControlOrder: 0
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- shotDown:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamage: 0
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- ControlOrder: 0
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- weak:
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- time: 0
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- ControlOrder: 0
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- armorPiercing:
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- rate: 0
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- vulnerable:
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- rate: 0
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- time: 0
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- stackingWounds:
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- damage: 0
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- time: 0
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- changeDamage:
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- rate: 0
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- sustainedInjury:
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+ attackMethod:
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+ attackName:
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+ attackType: 0
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+ attackInfo:
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+ attackValue: 0
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damage: 0
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+ attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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+ attackEffect:
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+ attackMethod_Type: 0
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+ floatState:
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+ time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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+ ControlOrder: 0
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+ blowUp:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamageRate: 0
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+ ControlOrder: 0
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+ shotDown:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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+ weak:
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+ time: 0
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+ ControlOrder: 0
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+ armorPiercing:
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+ rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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+ changeDamage:
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+ rate: 0
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+ sustainedInjury:
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+ damage: 0
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+ attackTrigger: {fileID: 0}
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+ needToChange: 0
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+ attackDistance: 0
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+ maxAttackDis: 0
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+ minAttackDis: 0
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+ searchMode: 0
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+ canHitFly: 0
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+ bulletPrefab: {fileID: 0}
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+ shootPos: []
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+ maxUpAngle: 0
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+ maxDownAngle: 0
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+ shootTrack: 0
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+ shootAlwaysTrack: 0
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+ skill: {fileID: 0}
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attributeTime: 0
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floatingState: 0
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hitState: 0
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@@ -191,59 +208,78 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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freezeFrame: 0
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+ attackFromHasFreezeFrame: 0
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isFreeze: 0
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canFreeze: 0
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curCharacterState: 0
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- attackInfoData:
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- attackValue: 0
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- damage: 0
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- attackDir: {x: 0, y: 0, z: 0}
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- effect: {fileID: 0}
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- attackEffect:
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- attackMethod_Type: 0
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- floatState:
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- time: 0
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- upTime: {x: 0, y: 0}
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- backSpeed: {x: 0, y: 0}
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- rotateSpeed: {x: 0, y: 0}
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- height: {x: 0, y: 0}
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- ControlOrder: 0
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- blowUp:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamageRate: 0
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- ControlOrder: 0
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- shotDown:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamage: 0
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- ControlOrder: 0
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- weak:
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- time: 0
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- ControlOrder: 0
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- armorPiercing:
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- rate: 0
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- vulnerable:
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- rate: 0
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- time: 0
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- stackingWounds:
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- damage: 0
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- time: 0
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- changeDamage:
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- rate: 0
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- sustainedInjury:
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+ attackMethod:
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+ attackName:
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+ attackType: 0
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+ attackInfo:
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+ attackValue: 0
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damage: 0
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+ attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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+ attackEffect:
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+ attackMethod_Type: 0
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+ floatState:
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+ time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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+ ControlOrder: 0
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+ blowUp:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamageRate: 0
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+ ControlOrder: 0
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+ shotDown:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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+ weak:
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+ time: 0
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+ ControlOrder: 0
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+ armorPiercing:
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+ rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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+ changeDamage:
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+ rate: 0
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+ sustainedInjury:
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+ damage: 0
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+ attackTrigger: {fileID: 0}
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+ needToChange: 0
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+ attackDistance: 0
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+ maxAttackDis: 0
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+ minAttackDis: 0
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+ searchMode: 0
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+ canHitFly: 0
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+ bulletPrefab: {fileID: 0}
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+ shootPos: []
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+ maxUpAngle: 0
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+ maxDownAngle: 0
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+ shootTrack: 0
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+ shootAlwaysTrack: 0
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+ skill: {fileID: 0}
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attackFromData: {fileID: 0}
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hitStunTime: 0
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canHitStun: 0
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+ canBeHitStun: 1
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--- !u!1 &1637528673901708253
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GameObject:
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m_ObjectHideFlags: 0
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@@ -753,53 +789,70 @@ MonoBehaviour:
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isSingleAttack: 0
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cantSingleAttack: 0
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trigedObjs: []
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- attackInfo:
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- attackValue: 0
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- damage: 0
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- attackDir: {x: 0, y: 0, z: 0}
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- effect: {fileID: 0}
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- attackEffect:
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- attackMethod_Type: 0
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- floatState:
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- time: 0
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- upTime: {x: 0, y: 0}
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- backSpeed: {x: 0, y: 0}
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- rotateSpeed: {x: 0, y: 0}
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- height: {x: 0, y: 0}
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- ControlOrder: 0
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- blowUp:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamageRate: 0
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- ControlOrder: 0
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- shotDown:
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- directionType: 0
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- dir: {x: 0, y: 0, z: 0}
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- dirRandom: {x: 0, y: 0, z: 0}
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- force: 0
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- time: 0
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- haveLandingDamage: 0
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- landingDamage: 0
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- ControlOrder: 0
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- weak:
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- time: 0
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- ControlOrder: 0
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- armorPiercing:
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- rate: 0
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- vulnerable:
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- rate: 0
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- time: 0
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- stackingWounds:
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- damage: 0
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- time: 0
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- changeDamage:
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- rate: 0
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- sustainedInjury:
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+ attackMethod:
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+ attackName:
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+ attackType: 0
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+ attackInfo:
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+ attackValue: 0
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damage: 0
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+ attackDir: {x: 0, y: 0, z: 0}
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+ effect: {fileID: 0}
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+ attackEffect:
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+ attackMethod_Type: 0
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+ floatState:
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+ time: 0
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+ upTime: {x: 0, y: 0}
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+ backSpeed: {x: 0, y: 0}
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+ rotateSpeed: {x: 0, y: 0}
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+ height: {x: 0, y: 0}
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+ ControlOrder: 0
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+ blowUp:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamageRate: 0
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+ ControlOrder: 0
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+ shotDown:
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+ directionType: 0
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+ dir: {x: 0, y: 0, z: 0}
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+ dirRandom: {x: 0, y: 0, z: 0}
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+ force: 0
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+ time: 0
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+ haveLandingDamage: 0
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+ landingDamage: 0
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+ ControlOrder: 0
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+ weak:
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+ time: 0
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+ ControlOrder: 0
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+ armorPiercing:
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+ rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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+ stackingWounds:
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+ damage: 0
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+ time: 0
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+ changeDamage:
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+ rate: 0
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+ sustainedInjury:
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+ damage: 0
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+ attackTrigger: {fileID: 0}
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+ needToChange: 0
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+ attackDistance: 0
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+ maxAttackDis: 0
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+ minAttackDis: 0
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+ searchMode: 0
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+ canHitFly: 0
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+ bulletPrefab: {fileID: 0}
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+ shootPos: []
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+ maxUpAngle: 0
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+ maxDownAngle: 0
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+ shootTrack: 0
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+ shootAlwaysTrack: 0
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+ skill: {fileID: 0}
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force: {x: 0, y: 0, z: 0}
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changeHurt: 0
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repelValue: 0
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@@ -1200,7 +1253,6 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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rb: {fileID: 0}
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moveCharacter: {fileID: 0}
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- canOnGiant: 0
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haveGravity: 1
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trigGroundList: []
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platform: {fileID: 0}
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@@ -1291,7 +1343,6 @@ MonoBehaviour:
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isDie: 0
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isRevive: 0
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invincibleTime: 0
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- isBeHitBySummonAttack: 0
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statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
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ls: {fileID: 0}
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isInSoulTower: 0
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@@ -1398,9 +1449,15 @@ MonoBehaviour:
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attackSummonId: 0
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attackMarchId: 0
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summonTime:
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- - 0.2
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+ - 0.1
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+ - 0.1
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+ - 0.1
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+ - 0.1
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+ - 0.1
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+ - 0.1
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+ - 0.5
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attackMethod_summon:
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- - attackName: attack_summon
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+ - attackName: attack_summon2
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attackType: 1
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attackInfo:
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attackValue: 5
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@@ -1450,13 +1507,12 @@ MonoBehaviour:
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sustainedInjury:
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damage: 0
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|
attackTrigger: {fileID: 5755692021491134919}
|
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- needToChange: 1
|
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|
- attackDistance: 0
|
|
|
+ needToChange: 0
|
|
|
+ attackDistance: 15
|
|
|
maxAttackDis: 15
|
|
|
minAttackDis: 9
|
|
|
searchMode: 0
|
|
|
canHitFly: 1
|
|
|
- armorPiercing: 30
|
|
|
bulletPrefab: {fileID: 7473170563405908938, guid: 15b76dfc3da1ecc4d89a55ca655b39c6, type: 3}
|
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|
shootPos:
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|
- {fileID: 8482269351142858204}
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@@ -1467,15 +1523,14 @@ MonoBehaviour:
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shootTrack: 0
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shootAlwaysTrack: 0
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skill: {fileID: 0}
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- attackMethod_march:
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- - attackName: attack_march
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+ - attackName: attack_summon1
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attackType: 1
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attackInfo:
|
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- attackValue: 0
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+ attackValue: 5
|
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|
damage: 1
|
|
|
attackDir: {x: -1, y: 0, z: 0}
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effect: {fileID: 0}
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- attackEffect:
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+ attackEffect: 06000000
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attackMethod_Type: 0
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floatState:
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time: 0
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|
@@ -1511,37 +1566,35 @@ MonoBehaviour:
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rate: 0
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|
time: 0
|
|
|
stackingWounds:
|
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- damage: 0
|
|
|
- time: 0
|
|
|
+ damage: 1
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|
|
+ time: 0.5
|
|
|
changeDamage:
|
|
|
rate: 0
|
|
|
sustainedInjury:
|
|
|
damage: 0
|
|
|
attackTrigger: {fileID: 5755692021491134919}
|
|
|
- needToChange: 1
|
|
|
- attackDistance: 0
|
|
|
- maxAttackDis: 15
|
|
|
- minAttackDis: 9
|
|
|
+ needToChange: 0
|
|
|
+ attackDistance: 15
|
|
|
+ maxAttackDis: 0
|
|
|
+ minAttackDis: 0
|
|
|
searchMode: 0
|
|
|
canHitFly: 1
|
|
|
- armorPiercing: 30
|
|
|
- bulletPrefab: {fileID: 7473170563405908938, guid: 0460e8750cef0df4292f6d2bb56a4843, type: 3}
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|
+ bulletPrefab: {fileID: 7473170563405908938, guid: 15b76dfc3da1ecc4d89a55ca655b39c6, type: 3}
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shootPos:
|
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