@@ -191,6 +191,8 @@ public class WavePowerSkill : MonoBehaviour
{
Enemy ene = other.GetComponentInParent<Enemy>();
targetEnes.Remove(ene);
+ ene.ChangeState(CharacterState.Weak);
+ ene.weakTime = moreComaTime;
//ene.ChangeState(CharacterState.Idle);
}