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新增灵魂不稳定状态描边

LAPTOP-OM1V99U2\永远de小亡灵 1 an în urmă
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723c3b65e2
17 a modificat fișierele cu 473 adăugiri și 0 ștergeri
  1. 43 0
      ActionTowerDefense/Assets/Resources/Spine/Spirits_Assassin/Spirits_Assassin_Material_Outline 1.mat
  2. 8 0
      ActionTowerDefense/Assets/Resources/Spine/Spirits_Assassin/Spirits_Assassin_Material_Outline 1.mat.meta
  3. 50 0
      ActionTowerDefense/Assets/Resources/Spine/Spirits_Cook/Spirits_Cook_Material-Additive_Outline 1.mat
  4. 8 0
      ActionTowerDefense/Assets/Resources/Spine/Spirits_Cook/Spirits_Cook_Material-Additive_Outline 1.mat.meta
  5. 43 0
      ActionTowerDefense/Assets/Resources/Spine/Spirits_Cook/Spirits_Cook_Material_Outline 1.mat
  6. 8 0
      ActionTowerDefense/Assets/Resources/Spine/Spirits_Cook/Spirits_Cook_Material_Outline 1.mat.meta
  7. 92 0
      ActionTowerDefense/Assets/Resources/Spine/demon_arrow/demon_arrow_Material_Outline 1.mat
  8. 8 0
      ActionTowerDefense/Assets/Resources/Spine/demon_arrow/demon_arrow_Material_Outline 1.mat.meta
  9. 43 0
      ActionTowerDefense/Assets/Resources/Spine/demon_giant/demon_diant_Material_Outline 1.mat
  10. 8 0
      ActionTowerDefense/Assets/Resources/Spine/demon_giant/demon_diant_Material_Outline 1.mat.meta
  11. 43 0
      ActionTowerDefense/Assets/Resources/Spine/demon_sword/demon_sword_Material_Outline 1.mat
  12. 8 0
      ActionTowerDefense/Assets/Resources/Spine/demon_sword/demon_sword_Material_Outline 1.mat.meta
  13. 50 0
      ActionTowerDefense/Assets/Resources/Spine/spirits_float/Spirits_Float_Material-Additive_Outline 1.mat
  14. 8 0
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  15. 43 0
      ActionTowerDefense/Assets/Resources/Spine/spirits_float/Spirits_Float_Material_Outline 1.mat
  16. 8 0
      ActionTowerDefense/Assets/Resources/Spine/spirits_float/Spirits_Float_Material_Outline 1.mat.meta
  17. 2 0
      ActionTowerDefense/Assets/Scripts/MoveCharacter.cs

+ 43 - 0
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ActionTowerDefense/Assets/Scripts/MoveCharacter.cs

@@ -66,6 +66,7 @@ public class MoveCharacter : Character
     public MeshRenderer mesh;
     public Material[] mats;
     public Material[] outlineMats;
+    public Material[] outline1Mats;
 
     public SkeletonMecanim playerMe;
     public Animator playerAni;
@@ -107,6 +108,7 @@ public class MoveCharacter : Character
         playerMesh = mesh;
         playerMats = mats;
         playerOut = outlineMats;
+      
         curFallSpeed = normalFallSpeed;
     }