DESKTOP-27RMV90\A há 6 meses atrás
pai
commit
727914d25a

+ 23 - 16
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Sword.prefab

@@ -206,7 +206,6 @@ MonoBehaviour:
   injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
   showInjuryNum: 0
   canFly: 0
-  armor: 0
   ls: {fileID: 0}
   isInSoulTower: 0
   beLarger: 0
@@ -233,20 +232,9 @@ MonoBehaviour:
   minFlyHeight: 0
   flyUpTime: 0
   isAdjustHeight: 0
-  totalBeRepelValue: 100
-  beRepelValue: 0
-  weakTime: 0
-  totalWeakTime: 3
-  newTotalWeakTime: 0
-  weakHitRate: 2
-  easyToGetHit: 0.2
   isDamageReduction: 0
   reductionDegree: 0
   reductionEffect: {fileID: 0}
-  decelerationRatio: 2
-  comaTime: 5
-  pastComaTime: 0
-  floatTime: 10
   effect: {fileID: 0}
   soulPrefab: {fileID: 0}
   soulStartSpeed: 1
@@ -374,6 +362,9 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
@@ -418,6 +409,9 @@ MonoBehaviour:
         time: 0
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -443,7 +437,7 @@ MonoBehaviour:
     attackInfo:
       damage: 80
       attackDir: {x: 0, y: 0, z: 0}
-      attackEffect: 00000000
+      attackEffect: 
       floatState:
         time: 0
         upTime: {x: 0, y: 0}
@@ -462,6 +456,9 @@ MonoBehaviour:
         time: 0
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -507,6 +504,9 @@ MonoBehaviour:
         time: 0
       armor:
         rate: 0
+      vulnerable:
+        rate: 0
+        time: 0
       changeDamage:
         rate: 0
       sustainedInjury:
@@ -537,16 +537,19 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: 1d04dd6e35d71724689001e450625c39, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  curSpecialStates: ffffffff
+  curSpecialStates: 0
   attributeTime: 0
   resistances:
     Float: 0
     BlowUp: 0
     ShotDown: 0
     Stun: 0
+    armor: 0
   decelerationRatioX: 2
   decelerationRatioY: 15
   floatingState: 0
+  haveVulnerable: 0
+  vulnerableTime: 0
 --- !u!1 &2437299196663985757
 GameObject:
   m_ObjectHideFlags: 0
@@ -696,11 +699,13 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
       damage: 0
-  damage: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0
@@ -994,11 +999,13 @@ MonoBehaviour:
       time: 0
     armor:
       rate: 0
+    vulnerable:
+      rate: 0
+      time: 0
     changeDamage:
       rate: 0
     sustainedInjury:
       damage: 0
-  damage: 0
   force: {x: 0, y: 0, z: 0}
   changeHurt: 0
   repelValue: 0