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@@ -206,7 +206,6 @@ MonoBehaviour:
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injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
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injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
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showInjuryNum: 0
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showInjuryNum: 0
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canFly: 0
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canFly: 0
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- armor: 0
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ls: {fileID: 0}
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ls: {fileID: 0}
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isInSoulTower: 0
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isInSoulTower: 0
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beLarger: 0
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beLarger: 0
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@@ -233,20 +232,9 @@ MonoBehaviour:
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minFlyHeight: 0
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minFlyHeight: 0
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flyUpTime: 0
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flyUpTime: 0
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isAdjustHeight: 0
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isAdjustHeight: 0
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- totalBeRepelValue: 100
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- beRepelValue: 0
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- weakTime: 0
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- totalWeakTime: 3
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- newTotalWeakTime: 0
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- weakHitRate: 2
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- easyToGetHit: 0.2
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isDamageReduction: 0
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isDamageReduction: 0
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reductionDegree: 0
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reductionDegree: 0
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reductionEffect: {fileID: 0}
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reductionEffect: {fileID: 0}
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- decelerationRatio: 2
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- comaTime: 5
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- pastComaTime: 0
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- floatTime: 10
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effect: {fileID: 0}
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effect: {fileID: 0}
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soulPrefab: {fileID: 0}
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soulPrefab: {fileID: 0}
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soulStartSpeed: 1
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soulStartSpeed: 1
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@@ -374,6 +362,9 @@ MonoBehaviour:
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time: 0
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time: 0
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armor:
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armor:
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rate: 0
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rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -418,6 +409,9 @@ MonoBehaviour:
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time: 0
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time: 0
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armor:
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armor:
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rate: 0
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rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -443,7 +437,7 @@ MonoBehaviour:
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attackInfo:
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attackInfo:
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damage: 80
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damage: 80
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attackDir: {x: 0, y: 0, z: 0}
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attackDir: {x: 0, y: 0, z: 0}
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- attackEffect: 00000000
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+ attackEffect:
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floatState:
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floatState:
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time: 0
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time: 0
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upTime: {x: 0, y: 0}
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upTime: {x: 0, y: 0}
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@@ -462,6 +456,9 @@ MonoBehaviour:
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time: 0
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time: 0
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armor:
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armor:
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rate: 0
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rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -507,6 +504,9 @@ MonoBehaviour:
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time: 0
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time: 0
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armor:
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armor:
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rate: 0
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rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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@@ -537,16 +537,19 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 1d04dd6e35d71724689001e450625c39, type: 3}
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m_Script: {fileID: 11500000, guid: 1d04dd6e35d71724689001e450625c39, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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- curSpecialStates: ffffffff
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+ curSpecialStates: 0
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attributeTime: 0
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attributeTime: 0
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resistances:
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resistances:
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Float: 0
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Float: 0
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BlowUp: 0
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BlowUp: 0
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ShotDown: 0
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ShotDown: 0
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Stun: 0
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Stun: 0
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+ armor: 0
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decelerationRatioX: 2
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decelerationRatioX: 2
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decelerationRatioY: 15
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decelerationRatioY: 15
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floatingState: 0
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floatingState: 0
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+ haveVulnerable: 0
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+ vulnerableTime: 0
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--- !u!1 &2437299196663985757
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--- !u!1 &2437299196663985757
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -696,11 +699,13 @@ MonoBehaviour:
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time: 0
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time: 0
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armor:
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armor:
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rate: 0
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rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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damage: 0
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damage: 0
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- damage: 0
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force: {x: 0, y: 0, z: 0}
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force: {x: 0, y: 0, z: 0}
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changeHurt: 0
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changeHurt: 0
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repelValue: 0
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repelValue: 0
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@@ -994,11 +999,13 @@ MonoBehaviour:
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time: 0
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time: 0
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armor:
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armor:
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rate: 0
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rate: 0
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+ vulnerable:
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+ rate: 0
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+ time: 0
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changeDamage:
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changeDamage:
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rate: 0
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rate: 0
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sustainedInjury:
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sustainedInjury:
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damage: 0
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damage: 0
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- damage: 0
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force: {x: 0, y: 0, z: 0}
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force: {x: 0, y: 0, z: 0}
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changeHurt: 0
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changeHurt: 0
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repelValue: 0
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repelValue: 0
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