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@@ -110,7 +110,8 @@ public class ConductController : MonoBehaviour
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GameObject obj;
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List<int> dieId = new List<int>();
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List<Demonic> dieDemonic = new List<Demonic>();
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- List<Demonic> demonicDic = new List<Demonic>(playerController.demonicDic[demonicId]);
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+ List<Demonic> playerDemonic = playerController.demonicDic[demonicId];
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+ List<Demonic> demonicDic = new List<Demonic>(playerDemonic);
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for(int i = 0; i < dienum; i++)
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{
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int id = UnityEngine.Random.Range(0, demonicDic.Count);
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@@ -135,6 +136,8 @@ public class ConductController : MonoBehaviour
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for (int i = 0;i<dienum * netherfireRebirth.power[demonicRarity]; i++)
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{
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Demonic demonic = playerController.CreateDemonic(demonicId);
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+ playerDemonic.Add(demonic);
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+ playerController.demonicNums[demonicId].text = playerDemonic.Count.ToString();
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if (netherfireRebirth.canDie)
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{
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demonic.summonEndToDie = true;
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