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@@ -696,7 +696,7 @@ public class PlayerController : MoveCharacter
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return true;
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}
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}
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- if (state != CharacterState.Conduct && nowConductButton != -1 && conductTime >= 0)
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+ if (state != CharacterState.Conduct && nowConductButton != -1 && conductTime > totalCacheSummonTime)
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{
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CheckTurn();
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if (conductCanRelease[nowConductButton])
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@@ -1664,10 +1664,6 @@ public class PlayerController : MoveCharacter
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break;
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case CharacterState.Conduct:
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- if (CheckSummon())
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- {
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- break;
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- }
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if (CheckConduct())
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{
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ChangeState(CharacterState.Idle);
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