DESKTOP-27RMV90\A il y a 4 mois
Parent
commit
76f6792d3e

+ 15 - 15
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Arrow.prefab

@@ -685,6 +685,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   canBreakWall: 0
+  wallBrealNum: 10
   isShoot: 1
   type: 0
   owner: {fileID: 0}
@@ -1200,6 +1201,13 @@ MonoBehaviour:
   totalDieKeepTime: 0.10000001
   totalAttack_summonTime: 0.7666667
   totalAttack_marchTime: 1.3000001
+  showInjuryNum: 0
+  injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
+  injuryNumTextSummon: {fileID: 6467251191553420251, guid: 71b4c570c9e403d429846b71878a20c4, type: 3}
+  injuryNumPos_summon: {x: 0, y: 1}
+  injuryNumRandom_summon: {x: 1, y: 1}
+  injuryNumPos_march: {x: 0, y: 1}
+  injuryNumRandom_march: {x: 2, y: 2}
   dieKeepTime: 0
   beHitDistance: 0.1
   attackDis: 0
@@ -1208,17 +1216,14 @@ MonoBehaviour:
   state: 0
   totalHp: 100
   hp: 0
-  isDie: 0
-  isRevive: 0
+  canFly: 1
+  nowCanFly: 0
   canNotAddForce: 0
   canNotChangeHurt: 0
+  isDie: 0
+  isRevive: 0
   invincibleTime: 0
-  injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
-  injuryNumTextSummon: {fileID: 6467251191553420251, guid: 71b4c570c9e403d429846b71878a20c4, type: 3}
   isBeHitBySummonAttack: 0
-  showInjuryNum: 0
-  canFly: 1
-  nowCanFly: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -1227,10 +1232,7 @@ MonoBehaviour:
   cookEffect: {fileID: 0}
   Attack_summonShootCanTransmit: 0
   debugAttackFrom: 0
-  injuryNumPos_summon: {x: 0, y: 1}
-  injuryNumRandom_summon: {x: 1, y: 1}
-  injuryNumPos_march: {x: 0, y: 1}
-  injuryNumRandom_march: {x: 2, y: 2}
+  hitResistance: 0
   foot: {fileID: 8639832132450015562}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -1239,7 +1241,6 @@ MonoBehaviour:
   extraGroundGravity: -28.8
   velocityAddition: 0
   platformY: 0
-  hitResistance: 0
   matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
@@ -1273,7 +1274,6 @@ MonoBehaviour:
   heavyDamage: 0
   killer: {fileID: 0}
   searchState: 0
-  attackTrigger: {fileID: 5755692021491134919}
   soldierType: 1
   player: {fileID: 0}
   playerID: 0
@@ -1427,7 +1427,7 @@ MonoBehaviour:
     attackType: 1
     attackInfo:
       attackValue: 5
-      damage: 80
+      damage: 15
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 04000000
       floatState:
@@ -1490,7 +1490,7 @@ MonoBehaviour:
     attackType: 1
     attackInfo:
       attackValue: 0
-      damage: 60
+      damage: 5
       attackDir: {x: -1, y: 0, z: 0}
       attackEffect: 04000000
       floatState:

+ 0 - 2
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Giant.prefab

@@ -1226,8 +1226,6 @@ MeshRenderer:
   m_Materials:
   - {fileID: 2100000, guid: 466a6130b6c56614caef9c2f5961b3a8, type: 2}
   - {fileID: 2100000, guid: dc7a2704fc39fb24997c9f6279033f5c, type: 2}
-  - {fileID: 2100000, guid: 466a6130b6c56614caef9c2f5961b3a8, type: 2}
-  - {fileID: 2100000, guid: dc7a2704fc39fb24997c9f6279033f5c, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0

+ 16 - 16
ActionTowerDefense/Assets/Resources/Prefab/MySoldier/Demonic_Sword.prefab

@@ -191,6 +191,13 @@ MonoBehaviour:
   totalDieKeepTime: 0.20000002
   totalAttack_summonTime: 1.5000001
   totalAttack_marchTime: 1
+  showInjuryNum: 0
+  injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
+  injuryNumTextSummon: {fileID: 6467251191553420251, guid: 71b4c570c9e403d429846b71878a20c4, type: 3}
+  injuryNumPos_summon: {x: 0, y: 1}
+  injuryNumRandom_summon: {x: 1, y: 1}
+  injuryNumPos_march: {x: 0, y: 1}
+  injuryNumRandom_march: {x: 2, y: 2}
   dieKeepTime: 0
   beHitDistance: 0.1
   attackDis: 0
@@ -199,17 +206,14 @@ MonoBehaviour:
   state: 0
   totalHp: 500
   hp: 0
-  isDie: 0
-  isRevive: 0
+  canFly: 0
+  nowCanFly: 0
   canNotAddForce: 0
   canNotChangeHurt: 0
+  isDie: 0
+  isRevive: 0
   invincibleTime: 0
-  injuryNumText: {fileID: 6467251191553420251, guid: 9b37289f93ea76745ab2cefb79a93e3c, type: 3}
-  injuryNumTextSummon: {fileID: 6467251191553420251, guid: 71b4c570c9e403d429846b71878a20c4, type: 3}
   isBeHitBySummonAttack: 0
-  showInjuryNum: 0
-  canFly: 0
-  nowCanFly: 0
   statePre: {fileID: 4272231268506418309, guid: cf5ca93704f49c744b0d6cfc2cd25a01, type: 3}
   ls: {fileID: 0}
   isInSoulTower: 0
@@ -218,10 +222,7 @@ MonoBehaviour:
   cookEffect: {fileID: 0}
   Attack_summonShootCanTransmit: 0
   debugAttackFrom: 0
-  injuryNumPos_summon: {x: 0, y: 1}
-  injuryNumRandom_summon: {x: 1, y: 1}
-  injuryNumPos_march: {x: 0, y: 1}
-  injuryNumRandom_march: {x: 2, y: 2}
+  hitResistance: 0
   foot: {fileID: 2437299196663985756}
   attributeStatus: {fileID: 0}
   hitFeedbackSystem: {fileID: 0}
@@ -230,7 +231,6 @@ MonoBehaviour:
   extraGroundGravity: -28.8
   velocityAddition: 0
   platformY: 0
-  hitResistance: 0
   matState: 1
   spinee: {fileID: 0}
   mesh: {fileID: 0}
@@ -264,8 +264,6 @@ MonoBehaviour:
   heavyDamage: 0
   killer: {fileID: 0}
   searchState: 0
-  soulCollector: {fileID: 0}
-  attackTrigger: {fileID: 3063112574554332383}
   soldierType: 0
   player: {fileID: 0}
   playerID: 0
@@ -438,7 +436,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 25
-      damage: 50
+      damage: 10
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 02000000
       floatState:
@@ -498,7 +496,7 @@ MonoBehaviour:
     attackType: 0
     attackInfo:
       attackValue: 0
-      damage: 60
+      damage: 5
       attackDir: {x: 0, y: 0, z: 0}
       attackEffect: 
       floatState:
@@ -748,6 +746,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   canBreakWall: 0
+  wallBrealNum: 10
   isShoot: 0
   type: 1
   owner: {fileID: 0}
@@ -1060,6 +1059,7 @@ MonoBehaviour:
   m_Name: 
   m_EditorClassIdentifier: 
   canBreakWall: 0
+  wallBrealNum: 10
   isShoot: 0
   type: 0
   owner: {fileID: 0}