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漏传文件

SZAND\msx_2 1 năm trước cách đây
mục cha
commit
7797ad9745

+ 2 - 2
ActionTowerDefense/Assets/Scripts/PlayerController.cs

@@ -36,8 +36,8 @@ public class PlayerController : MoveCharacter
     public List<GameObject> changePrefabs;
     private GameObject spiritObj;   //当前变身的对象
     private int endChange = 0;
-    public float changeTime;        //变身时长
-    private float pastChangeTime;
+    //public float changeTime;        //变身时长
+    //private float pastChangeTime;
 
     public List<GameObject> demonicPrefabs;
     public List<Vector3> demonicSummonPos;

+ 2 - 2
ActionTowerDefense/Assets/Scripts/Spirits/Trans_Cook.cs

@@ -6,7 +6,7 @@ public class Trans_Cook : MonoBehaviour
 {
     public PlayerController controller;
     private GameObject player;
-    public float changeTime;
+    //public float changeTime;
     public Vector3 UIoffset;                //UIµ÷ÕûÖµ
 
     private Demonic dem;
@@ -28,7 +28,7 @@ public class Trans_Cook : MonoBehaviour
     {
         controller = GetComponentInParent<PlayerController>();
         player = controller.gameObject;
-        controller.changeTime = changeTime;
+        //controller.changeTime = changeTime;
         controller.uiHp.transform.position += UIoffset;
         controller.uiMp.transform.position += UIoffset;
         dem = GetComponent<Demonic>();

+ 2 - 2
ActionTowerDefense/Assets/Scripts/Spirits/Trans_Float.cs

@@ -5,7 +5,7 @@ using UnityEngine;
 public class Trans_Float : MonoBehaviour
 {
     public PlayerController controller;
-    public float changeTime;
+    //public float changeTime;
     public Vector3 UIoffset;                //UIµ÷ÕûÖµ
 
     public int mpJ;
@@ -41,7 +41,7 @@ public class Trans_Float : MonoBehaviour
     private void Start()
     {
         controller = GetComponentInParent<PlayerController>();
-        controller.changeTime = changeTime;
+        //controller.changeTime = changeTime;
         dem = GetComponent<Demonic>();
         controller.canMove = true;
         curlock = Instantiate(lockeffect, new Vector3(0, -50, 0), new Quaternion(0, 0, 0, 0), null);

+ 2 - 2
ActionTowerDefense/Assets/Scripts/Spirits/Trans_Invisible.cs

@@ -10,7 +10,7 @@ public class Trans_Invisible : MonoBehaviour
     public GameObject player;
     [HideInInspector]
     public PlayerController playerController;
-    public float changeTime;
+    //public float changeTime;
     public float addMp;
     public InvisibleSoulCollector soulCollector;
     public GameObject soulPrefab;
@@ -37,7 +37,7 @@ public class Trans_Invisible : MonoBehaviour
         
         player = PlayersInput.instance[demonic.playerID].gameObject;
         playerController = player.GetComponent<PlayerController>();
-        playerController.changeTime = changeTime;
+        //playerController.changeTime = changeTime;
         playerController.uiHp.gameObject.SetActive(false);
         playerController.isInvisible = true;
         playerController.mp += addMp;