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@@ -5,7 +5,7 @@ using UnityEngine;
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public class Trans_Float : MonoBehaviour
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public class Trans_Float : MonoBehaviour
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{
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{
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public PlayerController controller;
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public PlayerController controller;
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- public float changeTime;
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+ //public float changeTime;
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public Vector3 UIoffset; //UIµ÷ÕûÖµ
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public Vector3 UIoffset; //UIµ÷ÕûÖµ
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public int mpJ;
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public int mpJ;
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@@ -41,7 +41,7 @@ public class Trans_Float : MonoBehaviour
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private void Start()
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private void Start()
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{
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{
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controller = GetComponentInParent<PlayerController>();
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controller = GetComponentInParent<PlayerController>();
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- controller.changeTime = changeTime;
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+ //controller.changeTime = changeTime;
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dem = GetComponent<Demonic>();
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dem = GetComponent<Demonic>();
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controller.canMove = true;
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controller.canMove = true;
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curlock = Instantiate(lockeffect, new Vector3(0, -50, 0), new Quaternion(0, 0, 0, 0), null);
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curlock = Instantiate(lockeffect, new Vector3(0, -50, 0), new Quaternion(0, 0, 0, 0), null);
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