@@ -0,0 +1,18 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class ChooseAttackInfo : MonoBehaviour
+{
+ // Start is called before the first frame update
+ void Start()
+ {
+ }
+ // Update is called once per frame
+ void Update()
+}
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: db2ac6a07ed200e4d88a0e57325b1c8e
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
@@ -0,0 +1,8 @@
+guid: 94c78fec80db231469bd4f9f0e8f562e
+folderAsset: yes
+DefaultImporter:
@@ -64,10 +64,7 @@ public class Demonic : MoveCharacter
public override void FixedUpdate()
{
- if (!attackController.isNonAttack)
- {
- OnSearchState();
- }
+ OnSearchState();
OnState();
}
@@ -43,7 +43,6 @@ public class Spirits_Invisible : MonoBehaviour
gameObject.SetActive(false);
- demonic.attackController.isNonAttack = true;
// Update is called once per frame