@@ -101,6 +101,14 @@ public class MoveCharacter : Character
private void Start()
{
+ }
+ public override void Init()
+ {
+ base.Init();
+ mecanim.transform.position = Vector3.zero;
+ mecanim.transform.rotation = Quaternion.Euler(Vector3.zero);
+ platformRotZ = 0;
+
}
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