WGL hace 4 meses
padre
commit
7a7df688e2

+ 0 - 0
ActionTowerDefense/Assets/Resources/Prefab/test.meta → ActionTowerDefense/Assets/Resources/Prefab/ScenceInteraction.meta


+ 0 - 0
ActionTowerDefense/Assets/Resources/Prefab/Platform.prefab → ActionTowerDefense/Assets/Resources/Prefab/ScenceInteraction/Platform.prefab


+ 0 - 0
ActionTowerDefense/Assets/Resources/Prefab/Platform.prefab.meta → ActionTowerDefense/Assets/Resources/Prefab/ScenceInteraction/Platform.prefab.meta


+ 1 - 1
ActionTowerDefense/Assets/Resources/Prefab/test/TestWall.prefab → ActionTowerDefense/Assets/Resources/Prefab/ScenceInteraction/Wall.prefab

@@ -121,7 +121,7 @@ GameObject:
   m_Component:
   - component: {fileID: 6163796600528327001}
   m_Layer: 0
-  m_Name: TestWall
+  m_Name: Wall
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0

+ 0 - 0
ActionTowerDefense/Assets/Resources/Prefab/test/TestWall.prefab.meta → ActionTowerDefense/Assets/Resources/Prefab/ScenceInteraction/Wall.prefab.meta


+ 0 - 0
ActionTowerDefense/Assets/Resources/Prefab/test/testbridge.prefab → ActionTowerDefense/Assets/Resources/Prefab/ScenceInteraction/testbridge.prefab


+ 0 - 0
ActionTowerDefense/Assets/Resources/Prefab/test/testbridge.prefab.meta → ActionTowerDefense/Assets/Resources/Prefab/ScenceInteraction/testbridge.prefab.meta


+ 1 - 1
ActionTowerDefense/Assets/Scripts/Characters/AttackTrigger.cs

@@ -13,7 +13,7 @@ public class AttackTrigger : MonoBehaviour
     }
 
     [FoldoutGroup("魁尚住札-能")] [LabelText("嬬篤能")] public bool canBreakWall;
-    [FoldoutGroup("魁尚住札-能")] public int num = 10;
+    [FoldoutGroup("魁尚住札-能")] public int wallBrealNum = 10;
 
     [Header("頁倦頁垓殻叔弼")]
     public bool isShoot;

+ 1 - 1
ActionTowerDefense/Assets/Scripts/SceneInteraction/Wall.cs

@@ -12,7 +12,7 @@ public class Wall : MonoBehaviour
         AttackTrigger attackTrigger = other.GetComponent<AttackTrigger>();
         if (attackTrigger != null && attackTrigger.canBreakWall)
         {
-            totalNum -= attackTrigger.num;
+            totalNum -= attackTrigger.wallBrealNum;
             if (totalNum <= 0)
             {
                 Break();