@@ -121,7 +121,7 @@ GameObject:
m_Component:
- component: {fileID: 6163796600528327001}
m_Layer: 0
- m_Name: TestWall
+ m_Name: Wall
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -13,7 +13,7 @@ public class AttackTrigger : MonoBehaviour
}
[FoldoutGroup("魁尚住札-能")] [LabelText("嬬篤能")] public bool canBreakWall;
- [FoldoutGroup("魁尚住札-能")] public int num = 10;
+ [FoldoutGroup("魁尚住札-能")] public int wallBrealNum = 10;
[Header("頁倦頁垓殻叔弼")]
public bool isShoot;
@@ -12,7 +12,7 @@ public class Wall : MonoBehaviour
AttackTrigger attackTrigger = other.GetComponent<AttackTrigger>();
if (attackTrigger != null && attackTrigger.canBreakWall)
{
- totalNum -= attackTrigger.num;
+ totalNum -= attackTrigger.wallBrealNum;
if (totalNum <= 0)
Break();