@@ -251,11 +251,11 @@ public class MoveCharacter : Character
}
damage = attributeStatus.DamageCalculation(damage);
- //伤害减免
- if (isDamageReduction)
- {
- damage = (int)((1 - reductionDegree) * damage);
- }
+ //伤害减免,先注释,用到的时候再改
+ //if (isDamageReduction)
+ //{
+ // damage = (int)((1 - reductionDegree) * damage);
+ //}
hp -= damage;