|
@@ -251,11 +251,11 @@ public class MoveCharacter : Character
|
|
|
}
|
|
}
|
|
|
damage = attributeStatus.DamageCalculation(damage);
|
|
damage = attributeStatus.DamageCalculation(damage);
|
|
|
|
|
|
|
|
- //伤害减免
|
|
|
|
|
- if (isDamageReduction)
|
|
|
|
|
- {
|
|
|
|
|
- damage = (int)((1 - reductionDegree) * damage);
|
|
|
|
|
- }
|
|
|
|
|
|
|
+ //伤害减免,先注释,用到的时候再改
|
|
|
|
|
+ //if (isDamageReduction)
|
|
|
|
|
+ //{
|
|
|
|
|
+ // damage = (int)((1 - reductionDegree) * damage);
|
|
|
|
|
+ //}
|
|
|
|
|
|
|
|
hp -= damage;
|
|
hp -= damage;
|
|
|
|
|
|