@@ -38,10 +38,10 @@ public class Enemy : MoveCharacter
{
[Header("敌方单位属性")]
[LabelText("击杀提供的经验值")]
+ public int exp;
public EnemyTag tag;
[LabelText("死亡特效")]
public GameObject dieEffect;
- public int exp;
public string name;
public int baseSortingOrder;
int sortingOrder = 0;