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召唤士兵的无敌时长根据士兵的SummonTime来算

wgl 5 月之前
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7fad3dc38a
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      ActionTowerDefense/Assets/Scripts/Characters/PlayerController.cs

+ 1 - 0
ActionTowerDefense/Assets/Scripts/Characters/PlayerController.cs

@@ -1689,6 +1689,7 @@ public class PlayerController : MoveCharacter
         GameObject demonicObj = PoolManager.Instantiate(prefab);
         Demonic demonic = demonicObj.GetComponent<Demonic>();
         onlySummonTime = demonic.summonTime;
+        invincibleTime = demonic.summonTime;
         restSummonTime = onlySummonTime;
         demonic.id = id;
         demonic.playerID = playerId;