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@@ -229,11 +229,11 @@ public class MoveCharacter : Character
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break;
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//»÷·É
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case AttackEffect.BlowUp:
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- attributeStatus.AddBlowUp(attackInfo.blowUp, attackFrom.transform.localScale.x < 0 ? -1 : 1);
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+ attributeStatus.AddBlowUp(attackInfo.blowUp, attackFrom.bodyTrans.localScale.x < 0 ? -1 : 1);
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break;
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//»÷Âä
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case AttackEffect.ShotDown:
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- attributeStatus.AddShotDown(attackInfo.shotDown, attackFrom.transform.localScale.x < 0 ? -1 : 1);
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+ attributeStatus.AddShotDown(attackInfo.shotDown, attackFrom.bodyTrans.localScale.x < 0 ? -1 : 1);
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break;
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//»÷ÔÎ
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case AttackEffect.Weak:
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