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@@ -1380,42 +1380,6 @@ public class PlayerController : MoveCharacter
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break;
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}
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- if (isTransfiguration)
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- {
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- isTransfiguration = false;
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- canfly = false;
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- canJump = true;
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- canMove = true;
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- rb.useGravity = true;
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- mecanim = playerMe;
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- ani = playerAni;
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- aniCollider = playerCol;
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- bodyTrans = playerTran;
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- beSearchTrigger = playerBst;
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- bulletPrefab = playerBullet;
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- searchTrigger = playerST;
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- foot = playerFoot;
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- spinee = playerSpinee;
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- mesh = playerMesh;
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- mats = playerMats;
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- soulCollector = playerSoulCollector;
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- outlineMats = playerOut;
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- spiritObj.transform.parent = null;
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- spiritObj.SetActive(false);
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- endChange = 0;
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- switch (playerId)
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- {
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- case 0:
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- SpiritSystem.isEndtran1 = true;
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- break;
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- case 1:
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- SpiritSystem.isEndtran2 = true;
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- break;
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- default:
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- break;
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- }
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- }
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-
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foot.trigGroundList.Clear();
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bodyTrans.gameObject.SetActive(false);
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uiHp.transform.parent.gameObject.SetActive(false);
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